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E:/Programming/MyProject/K_Game_hg/GameEngine/include/input/Cursor.h
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00001 // Copyright 2006-2011 by Kat'Oun
00002 
00003 #ifndef _CURSOR_H_
00004 #define _CURSOR_H_
00005 
00006 #include <EngineConfig.h>
00007 #include <core/Types.h>
00008 #include <core/Position2d.h>
00009 #include <engine/Object.h>
00010 
00011 namespace input
00012 {
00013 
00015 class ENGINE_PUBLIC_EXPORT Cursor: public engine::Object
00016 {
00017 public:
00018 
00019         Cursor();
00020 
00021         // destructor
00022         virtual ~Cursor();
00023 
00025         virtual void setVisible(bool set) = 0;
00026 
00028         virtual void setAutoCenter(bool reset);
00029 
00031         virtual bool isAutoCenter();
00032 
00035         virtual void setPosition(const core::position2d& pos) = 0;
00036 
00040         virtual void setPosition(s32 x, s32 y) = 0;
00041 
00044         const core::position2d& getPosition() const;
00045 
00048         const core::position2d& getAbsolutePosition() const;
00049 
00050 public:
00051 
00052         bool mAutoCenter;
00053 
00054         core::position2d mPosition;
00055         core::position2d mAbsolutePosition;
00056 };
00057 
00058 } // end namespace input
00059 
00060 #endif

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by Doxygen (1.7.4)