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E:/Programming/MyProject/K_Game_hg/GameEngine/include/engine/EngineEventReceiver.h
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00001 // Copyright 2006-2011 by Kat'Oun
00002 
00003 #ifndef _ENGINE_EVENT_RECEIVER_H_
00004 #define _ENGINE_EVENT_RECEIVER_H_
00005 
00006 #include <EngineConfig.h>
00007 
00008 namespace engine
00009 {
00010 
00011 struct EngineEvent;
00012 
00013 class ENGINE_PUBLIC_EXPORT EngineEventReceiver
00014 {
00015 public:
00016 
00017         virtual ~EngineEventReceiver();
00018 
00020         virtual void engineInitialized();
00022         virtual void engineUninitialized();
00023 
00025         virtual void engineStarted();
00027         virtual void engineStopped();
00028         
00030         virtual void engineUpdateStarted(const EngineEvent& evt);
00032         virtual void engineUpdateEnded(const EngineEvent& evt);
00033 };
00034 
00035 } // end namespace engine
00036 
00037 #endif

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by Doxygen (1.7.4)