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E:/Programming/MyProject/K_Game_hg/GameEngine/include/input/JoystickEventDefines.h File Reference

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Namespaces

namespace  input
 

In this namespace can be found input management classes like MouseEvent, MouseEventReceiver, KeyEvent and so on.


Enumerations

enum  input::JoystickButton {
  input::JB_UNKNOWN = 0x00, input::JB_BUTTON1 = 0x01, input::JB_BUTTON2 = 0x02, input::JB_BUTTON3 = 0x03,
  input::JB_BUTTON4 = 0x04, input::JB_BUTTON5 = 0x05, input::JB_BUTTON6 = 0x06, input::JB_BUTTON7 = 0x07,
  input::JB_BUTTON8 = 0x08, input::JB_BUTTON9 = 0x09, input::JB_BUTTON10 = 0x0A, input::JB_BUTTON11 = 0x0B,
  input::JB_BUTTON12 = 0x0C, input::JB_BUTTON13 = 0x0D, input::JB_BUTTON14 = 0x0E, input::JB_BUTTON15 = 0x0F,
  input::JB_BUTTON16 = 0x10, input::JB_BUTTON17 = 0x11, input::JB_BUTTON18 = 0x12, input::JB_BUTTON19 = 0x13,
  input::JB_BUTTON20 = 0x14, input::JB_BUTTON21 = 0x15, input::JB_BUTTON22 = 0x16, input::JB_BUTTON23 = 0x17,
  input::JB_BUTTON24 = 0x18, input::JB_BUTTON25 = 0x19, input::JB_BUTTON26 = 0x1A, input::JB_BUTTON27 = 0x1B,
  input::JB_BUTTON28 = 0x1C, input::JB_BUTTON29 = 0x1D, input::JB_BUTTON30 = 0x1E, input::JB_BUTTON31 = 0x1F,
  input::JB_BUTTON32 = 0x20
}
 Joystick scan codes. More...
enum  input::PovDirection {
  input::PD_CENTER = 0x00, input::PD_NORTH = 0x01, input::PD_SOUTH = 0x02, input::PD_EAST = 0x03,
  input::PD_WEST = 0x04, input::PD_NORTHEAST = 0x05, input::PD_SOUTHEAST = 0x06, input::PD_NORTHWEST = 0x07,
  input::PD_SOUTHWEST = 0x08
}

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by Doxygen (1.7.4)