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E:/Programming/MyProject/K_Game_hg/GameEngine/include/resource/Serializer.h File Reference
#include <EngineConfig.h>
#include <core/Types.h>
#include <string>

Go to the source code of this file.

Classes

class  resource::Serializer

Namespaces

namespace  core
 

In this namespace can be found basic classes like vectors, planes, arrays, lists and so on.


namespace  platform
 

In this namespace can be found platform management classes like Timer, File, and so on.


namespace  render
 

In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on.


namespace  resource
 

In this namespace can be found resource management classes like ResoureceManager, Resource and so on.


Functions

render::Color ENGINE_PUBLIC_EXPORT resource::parseColor (std::string &params)
core::quaternion
ENGINE_PUBLIC_EXPORT 
resource::parseQuaternion (std::string &params)
core::vector3d ENGINE_PUBLIC_EXPORT resource::parseVector3d (std::string &params)

Variables

const u32 resource::CHUNK_OVERHEAD_SIZE = sizeof(u16) + sizeof(u32)
 Chunk overhead = ID + size.
const u16 resource::HEADER_CHUNK_ID = 0x1000

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by Doxygen (1.7.4)