Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members
Public Member Functions
input::MouseEventReceiver Class Reference

#include <MouseEventReceiver.h>

List of all members.

Public Member Functions

virtual void mouseMoved (MouseEvent &event)
virtual void mousePressed (MouseEvent &event)
virtual void mouseReleased (MouseEvent &event)
virtual ~MouseEventReceiver ()

Detailed Description

Interface class for creating an event receiver and adding it to a renderwindow, to set that renderwindow to receive mouse events.


Constructor & Destructor Documentation

input::MouseEventReceiver::~MouseEventReceiver ( ) [virtual]

Member Function Documentation

void input::MouseEventReceiver::mouseMoved ( MouseEvent event) [virtual]

Called if the mouse is moved.

Parameters:
event,:Reference to a MouseEvent object, to get information about the event.
void input::MouseEventReceiver::mousePressed ( MouseEvent event) [virtual]

Called if a mouse button is pressed.

Parameters:
event,:Reference to a MouseEvent object, to get information about the event.
void input::MouseEventReceiver::mouseReleased ( MouseEvent event) [virtual]

Called if a mouse button is released.

Parameters:
event,:Reference to a MouseEvent object, to get information about the event.

The documentation for this class was generated from the following files:

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:07 by Doxygen (1.7.4)