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physics::Body Member List
This is the complete list of members for physics::Body, including all inherited members.
addChild(Node *child)scene::Node
addDependency(Object *object)engine::Object
applyAngularImpulse(const core::vector3d &angularImpulse)physics::Body [virtual]
applyForce(const core::vector3d &force)physics::Body [virtual]
applyLinearImpulse(const core::vector3d &linearImpulse)physics::Body [virtual]
applyTorque(const core::vector3d &torque)physics::Body [virtual]
Body(BodyData *bodyData)physics::Body
Body(const std::string &name, BodyData *bodyData)physics::Body
copyProperties()physics::Body [protected]
createChild(const core::vector3d &pos=core::vector3d::ORIGIN_3D, const core::quaternion &rot=core::quaternion::IDENTITY, const core::vector3d &scale=core::vector3d::UNIT_SCALE)scene::Node
getAbsoluteDirection()scene::Node
getAbsoluteOrientation()scene::Node
getAbsolutePosition()scene::Node
getAbsoluteRight()scene::Node
getAbsoluteScale()scene::Node
getAbsoluteUp()scene::Node
getAngularDamping() const physics::Body
getAngularVelocity()physics::Body
getBodyData() const physics::Body
getBodyType()physics::Body
getChild(const u32 &id) const scene::Node
getChildren()scene::Node
getDirection()scene::Node
getID() const engine::Object
getInheritOrientation()scene::Node
getInheritScale()scene::Node
getLinearDamping() const physics::Body
getLinearVelocity()physics::Body
getMass() const physics::Body
getMaterial() const physics::Body
getName() const engine::Object
getNodeType() const scene::Node
getNumberOfChildren()scene::Node
getObjectType() const engine::Object
getOrientation()scene::Node
getParent()scene::Node
getPosition()scene::Node
getRight()scene::Node
getScale()scene::Node
getSleepiness() const physics::Body
getUp()scene::Node
initialize()engine::Object
initializeImpl()physics::Body [protected, virtual]
initProperties()physics::Body [protected]
isEnabled() const physics::Body
isInitialized() const engine::Object
isSleeping() const physics::Body
mAbsoluteOrientationscene::Node [protected]
mAbsolutePositionscene::Node [protected]
mAbsoluteScalescene::Node [protected]
mAngularDampingphysics::Body [protected]
mAngularImpulsephysics::Body [protected]
mAngularVelocityphysics::Body [protected]
mBodyDataphysics::Body [protected]
mBodyTypephysics::Body [protected]
mChangeableNameengine::Object [protected]
mChildrenscene::Node [protected]
mDependencyObjectsengine::Object [protected]
mEnabledphysics::Body [protected]
mForcephysics::Body [protected]
mIDengine::Object [protected]
mIndexCounterengine::Object [protected, static]
mInheritOrientationscene::Node [protected]
mInheritScalescene::Node [protected]
mIsInitializedengine::Object [protected]
mLinearDampingphysics::Body [protected]
mLinearImpulsephysics::Body [protected]
mLinearVelocityphysics::Body [protected]
mMassphysics::Body [protected]
mMaterialphysics::Body [protected]
mModifiedAbsoluteTransformscene::Node [protected]
mNameengine::Object [protected]
mNodeTypescene::Node [protected]
mObjectTypeengine::Object [protected]
mOrientationscene::Node [protected]
mParentscene::Node [protected]
mPositionscene::Node [protected]
mScalescene::Node [protected]
mSleepinessphysics::Body [protected]
mSleepingphysics::Body [protected]
msNextGeneratedActorIndexphysics::Body [protected, static]
msNextGeneratedNodeIndexscene::Node [protected, static]
msNextGeneratedObjectIndexengine::Object [protected, static]
mTorquephysics::Body [protected]
Node()scene::Node
Node(const std::string &name)scene::Node
Object()engine::Object
Object(const std::string &name)engine::Object
removeAllChildren()scene::Node
removeAllDependencies()engine::Object
removeChild(Node *child)scene::Node
removeChild(const u32 &id)scene::Node
removeDependency(Object *object)engine::Object
rotate(const core::quaternion &q, TransformSpace relativeTo=TS_LOCAL)scene::Node [virtual]
rotate(const f32 &degrees, const core::vector3d &axis, TransformSpace relativeTo=TS_LOCAL)scene::Node [virtual]
rotateX(f32 degrees, TransformSpace relativeTo=TS_LOCAL)scene::Node [virtual]
rotateY(f32 degrees, TransformSpace relativeTo=TS_LOCAL)scene::Node [virtual]
rotateZ(f32 degrees, TransformSpace relativeTo=TS_LOCAL)scene::Node [virtual]
scale(const core::vector3d &scale)scene::Node [virtual]
setAngularDamping(f32 angularDamping)physics::Body
setAngularVelocity(const core::vector3d &velocity)physics::Body
setBodyData(const std::string &filename)physics::Body
setBodyData(BodyData *bodyData)physics::Body
setBodyType(BodyType type)physics::Body
setEnabled(bool enabled)physics::Body [virtual]
setInheritOrientation(bool inherit)scene::Node
setInheritScale(bool inherit)scene::Node
setLinearDamping(f32 linearDamping)physics::Body
setLinearVelocity(const core::vector3d &velocity)physics::Body
setMass(f32 mass)physics::Body
setMaterial(const std::string &filename)physics::Body [virtual]
setMaterial(Material *material)physics::Body [virtual]
setName(const std::string &name)engine::Object
setOrientation(const core::quaternion &q)scene::Node [virtual]
setParent(Node *parent)scene::Node
setPosition(f32 x, f32 y, f32 z)scene::Node [virtual]
setPosition(const core::vector3d &pos)scene::Node [virtual]
setScale(f32 x, f32 y, f32 z)scene::Node
setScale(const core::vector3d &scale)scene::Node
setSleepiness(f32 sleepiness)physics::Body
setSleeping(bool sleeping)physics::Body
translate(const core::vector3d &d, TransformSpace relativeTo=TS_LOCAL)scene::Node [virtual]
uninitialize()engine::Object
uninitializeImpl()engine::Object [protected, virtual]
update(f32 elapsedTime)engine::Object
updateImpl(f32 elapsedTime)scene::Node [protected, virtual]
updateTransformImpl()physics::Body [protected, virtual]
~Body()physics::Body [virtual]
~Node()scene::Node [virtual]
~Object()engine::Object

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:07 by Doxygen (1.7.4)