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physics::BodyData Member List
This is the complete list of members for physics::BodyData, including all inherited members.
addDependency(Object *object)engine::Object
addResourceEventReceiver(ResourceEventReceiver *newEventReceiver)resource::Resource
addShape(Shape *shape)physics::BodyData
Body classphysics::BodyData [friend]
BodyData(const std::string &name, resource::Serializer *serializer)physics::BodyData
fireLoaded()resource::Resource [protected]
fireUnloaded()resource::Resource [protected]
getAngularDamping()physics::BodyData
getAngularVelocity() const physics::BodyData
getBodyType() const physics::BodyData
getFilename() const resource::Resource
getID() const engine::Object
getLinearDamping()physics::BodyData
getLinearVelocity() const physics::BodyData
getMass()physics::BodyData
getMaterial()physics::BodyData
getName() const engine::Object
getObjectType() const engine::Object
getResourceType() const resource::Resource
getShapes()physics::BodyData
getSize()resource::Resource
getSleepiness()physics::BodyData
getSleeping()physics::BodyData
getState() const resource::Resource
initialize()engine::Object
initializeImpl()engine::Object [protected, virtual]
initProperties()physics::BodyData [private]
isInitialized() const engine::Object
load()resource::Resource
loadImpl()resource::Resource [protected, virtual]
mAlreadyLoadedEventReceiversresource::Resource [protected]
mAngularDampingphysics::BodyData [private]
mAngularVelocityphysics::BodyData [private]
mBodyTypephysics::BodyData [private]
mChangeableNameengine::Object [protected]
mDataStreamresource::Resource [protected]
mDependencyObjectsengine::Object [protected]
mFilenameresource::Resource [protected]
mIDengine::Object [protected]
mIndexCounterengine::Object [protected, static]
mIsInitializedengine::Object [protected]
mLinearDampingphysics::BodyData [private]
mLinearVelocityphysics::BodyData [private]
mMassphysics::BodyData [private]
mMaterialphysics::BodyData [private]
mNameengine::Object [protected]
mObjectTypeengine::Object [protected]
mResourceEventresource::Resource [protected]
mResourceEventReceiversresource::Resource [protected]
mResourceTyperesource::Resource [protected]
mSerializerresource::Resource [protected]
mShapesphysics::BodyData [private]
mSizeresource::Resource [protected]
mSleepinessphysics::BodyData [private]
mSleepingphysics::BodyData [private]
msNextGeneratedObjectIndexengine::Object [protected, static]
mStateresource::Resource [protected]
Object()engine::Object
Object(const std::string &name)engine::Object
reload()resource::Resource
removeAllDependencies()engine::Object
removeAllShapes()physics::BodyData
removeDependency(Object *object)engine::Object
removeResourceEventReceiver(ResourceEventReceiver *oldEventReceiver)resource::Resource
Resource(const std::string &name, Serializer *serializer=NULL)resource::Resource
setAngularDamping(f32 angularDamping)physics::BodyData
setAngularVelocity(const core::vector3d &velocity)physics::BodyData
setBodyType(BodyType type)physics::BodyData
setLinearDamping(f32 linearDamping)physics::BodyData
setLinearVelocity(const core::vector3d &velocity)physics::BodyData
setMass(f32 mass)physics::BodyData
setMaterial(const std::string &filename)physics::BodyData
setName(const std::string &name)engine::Object
setSleepiness(f32 sleepiness)physics::BodyData
setSleeping(bool sleeping)physics::BodyData
uninitialize()engine::Object
uninitializeImpl()engine::Object [protected, virtual]
unload()resource::Resource
unloadImpl()physics::BodyData [private, virtual]
update(f32 elapsedTime)engine::Object
updateImpl(f32 elapsedTime)resource::Resource [protected, virtual]
~BodyData()physics::BodyData [virtual]
~Object()engine::Object
~Resource()resource::Resource [virtual]

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:07 by Doxygen (1.7.4)