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Public Member Functions
physics::CollisionEventReceiver Class Reference

#include <CollisionEventReceiver.h>

List of all members.

Public Member Functions

virtual void collisionEnded (const CollisionEvent &evt)
 Called just after a collison has ended.
virtual void collisionStarted (const CollisionEvent &evt)
 Called just after a collison has started.
virtual void collisionUpdate (const CollisionEvent &evt)
 Called every time a collison has updated.
virtual ~CollisionEventReceiver ()

Constructor & Destructor Documentation

physics::CollisionEventReceiver::~CollisionEventReceiver ( ) [virtual]

Member Function Documentation

void physics::CollisionEventReceiver::collisionEnded ( const CollisionEvent evt) [virtual]

Called just after a collison has ended.

void physics::CollisionEventReceiver::collisionStarted ( const CollisionEvent evt) [virtual]

Called just after a collison has started.

void physics::CollisionEventReceiver::collisionUpdate ( const CollisionEvent evt) [virtual]

Called every time a collison has updated.


The documentation for this class was generated from the following files:

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by Doxygen (1.7.4)