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physics::PhysicsManager Member List
This is the complete list of members for physics::PhysicsManager, including all inherited members.
addCollisionEventReceiver(CollisionEventReceiver *newEventReceiver)physics::PhysicsManager
addDependency(Object *object)engine::Object
createBody(const std::string &bodyFilename, scene::Node *parent=NULL)physics::PhysicsManager
createBody(const std::string &name, const std::string &bodyFilename, scene::Node *parent=NULL)physics::PhysicsManager
createBody(BodyData *bodyData, scene::Node *parent=NULL)physics::PhysicsManager
createBody(const std::string &name, BodyData *bodyData, scene::Node *parent=NULL)physics::PhysicsManager
createJoint(JointType type)physics::PhysicsManager
createJoint(const std::string &name, JointType type)physics::PhysicsManager
createMaterial(const std::string &materialFilename)physics::PhysicsManager
createShape(ShapeType type)physics::PhysicsManager
fireCollisionEnded(Body *body1, Body *body2)physics::PhysicsManager [private, static]
fireCollisionStarted(Body *body1, Body *body2, const std::vector< CollisionPoint * > &points)physics::PhysicsManager [private, static]
fireCollisionUpdate(Body *body1, Body *body2, const std::vector< CollisionPoint * > &points)physics::PhysicsManager [private, static]
getBody(const u32 &id)physics::PhysicsManager
getID() const engine::Object
getInstance()physics::PhysicsManager [static]
getJoint(const u32 &id)physics::PhysicsManager
getName() const engine::Object
getNumberOfBodies() const physics::PhysicsManager
getNumberOfJoints() const physics::PhysicsManager
getObjectType() const engine::Object
initialize()physics::PhysicsManager
initializeImpl()physics::PhysicsManager [protected, virtual]
isInitialized() const engine::Object
mBodiesphysics::PhysicsManager [protected]
mBodyFactoryphysics::PhysicsManager [protected]
mChangeableNameengine::Object [protected]
mCollisionAccuracyphysics::PhysicsManager [protected]
mCollisionEventphysics::PhysicsManager [protected, static]
mCollisionEventReceiversphysics::PhysicsManager [protected, static]
mDefaultBodyDataFactoryphysics::PhysicsManager [protected]
mDependencyObjectsengine::Object [protected]
mGravityphysics::PhysicsManager [protected]
mHardwarephysics::PhysicsManager [protected]
mIDengine::Object [protected]
mIndexCounterengine::Object [protected, static]
mIsInitializedengine::Object [protected]
mJointFactoryphysics::PhysicsManager [protected]
mJointsphysics::PhysicsManager [protected]
mMaterialsphysics::PhysicsManager [protected]
mNameengine::Object [protected]
mObjectTypeengine::Object [protected]
mPhysicsDriverphysics::PhysicsManager [protected]
ms_Singletoncore::Singleton< PhysicsManager > [protected, static]
mShapeFactoryphysics::PhysicsManager [protected]
msNextGeneratedObjectIndexengine::Object [protected, static]
mSolverAccuracyphysics::PhysicsManager [protected]
mUpdatePhysicsphysics::PhysicsManager [protected]
Object()engine::Object
Object(const std::string &name)engine::Object
PhysicsDriver classphysics::PhysicsManager [friend]
PhysicsManager()physics::PhysicsManager
registerDefaultFactories()physics::PhysicsManager
removeAllBodies()physics::PhysicsManager
removeAllDependencies()engine::Object
removeAllJoints()physics::PhysicsManager
removeBody(Body *actor)physics::PhysicsManager
removeBody(const u32 &id)physics::PhysicsManager
removeBodyFactory()physics::PhysicsManager
removeCollisionEventReceiver(CollisionEventReceiver *oldEventReceiver)physics::PhysicsManager
removeDefaultFactories()physics::PhysicsManager
removeDependency(Object *object)engine::Object
removeJoint(Joint *joint)physics::PhysicsManager
removeJoint(const u32 &id)physics::PhysicsManager
removeJointFactory()physics::PhysicsManager
removePhysicsDriver()physics::PhysicsManager
removeShapeFactory()physics::PhysicsManager
setBodyFactory(BodyFactory *factory)physics::PhysicsManager
setCollisionAccuracy(f32 accuracy)physics::PhysicsManager
setGravity(const core::vector3d &gravity)physics::PhysicsManager
setHardware(bool state)physics::PhysicsManager
setJointFactory(JointFactory *factory)physics::PhysicsManager
setName(const std::string &name)engine::Object
setPhysicsDriver(PhysicsDriver *driver)physics::PhysicsManager
setShapeFactory(ShapeFactory *factory)physics::PhysicsManager
setSolverAccuracy(f32 accuracy)physics::PhysicsManager
Singleton()core::Singleton< PhysicsManager > [inline]
start()physics::PhysicsManager
stop()physics::PhysicsManager
uninitialize()engine::Object
uninitializeImpl()physics::PhysicsManager [protected, virtual]
update(f32 elapsedTime)engine::Object
updateImpl(f32 elapsedTime)physics::PhysicsManager [protected, virtual]
~Object()engine::Object
~PhysicsManager()physics::PhysicsManager
~Singleton()core::Singleton< PhysicsManager > [inline]

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by Doxygen (1.7.4)