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Public Member Functions
render::HardwarePixelBuffer Class Reference

#include <HardwarePixelBuffer.h>

Inheritance diagram for render::HardwarePixelBuffer:
render::PixelBuffer resource::Buffer

List of all members.

Public Member Functions

 HardwarePixelBuffer (u32 width, u32 height, u32 depth, resource::PixelFormat format, resource::BufferUsage usage, bool useShadowBuffer)
virtual ~HardwarePixelBuffer ()

Constructor & Destructor Documentation

render::HardwarePixelBuffer::HardwarePixelBuffer ( u32  width,
u32  height,
u32  depth,
resource::PixelFormat  format,
resource::BufferUsage  usage,
bool  useShadowBuffer 
render::HardwarePixelBuffer::~HardwarePixelBuffer ( ) [virtual]

The documentation for this class was generated from the following files:

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by Doxygen (1.7.4)