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render::MemoryPixelBuffer Member List
This is the complete list of members for render::MemoryPixelBuffer, including all inherited members.
Buffer(BufferUsage usage, bool systemMemory, bool useShadowBuffer)resource::Buffer
copyData(Buffer &srcBuffer, u32 srcOffset, u32 dstOffset, u32 length, bool discardWholeBuffer=false)resource::Buffer [virtual]
getDepth()render::PixelBuffer
getHeight()render::PixelBuffer
getPixelFormat() const render::PixelBuffer
getSizeInBytes() const resource::Buffer
getUsage() const resource::Buffer
getWidth()render::PixelBuffer
isLocked() const resource::Buffer
isSystemMemory() const resource::Buffer
lock(u32 offset, u32 length, resource::BufferLocking options)render::MemoryPixelBuffer [virtual]
render::PixelBuffer::lock(BufferLocking options)resource::Buffer
lockImpl(u32 offset, u32 length, resource::BufferLocking options)render::MemoryPixelBuffer [protected, virtual]
mDepthrender::PixelBuffer [protected]
MemoryPixelBuffer(u32 width, u32 height, u32 depth, resource::PixelFormat format, resource::BufferUsage usage)render::MemoryPixelBuffer
mHeightrender::PixelBuffer [protected]
mIsLockedresource::Buffer [protected]
mLockSizeresource::Buffer [protected]
mLockStartresource::Buffer [protected]
mpDatarender::MemoryPixelBuffer [protected]
mPixelFormatrender::PixelBuffer [protected]
mShadowBufferresource::Buffer [protected]
mShadowUpdatedresource::Buffer [protected]
mSizeInBytesresource::Buffer [protected]
mSystemMemoryresource::Buffer [protected]
mUsageresource::Buffer [protected]
mUseShadowBufferresource::Buffer [protected]
mWidthrender::PixelBuffer [protected]
PixelBuffer(u32 width, u32 height, u32 depth, resource::PixelFormat format, resource::BufferUsage usage, bool systemMemory, bool useShadowBuffer)render::PixelBuffer
readData(u32 offset, u32 length, void *pDest)render::MemoryPixelBuffer [virtual]
unlock()render::MemoryPixelBuffer [virtual]
unlockImpl()render::MemoryPixelBuffer [protected, virtual]
updateFromShadow()resource::Buffer [virtual]
writeData(u32 offset, u32 length, const void *pSource, bool discardWholeBuffer=false)render::MemoryPixelBuffer [virtual]
~Buffer()resource::Buffer [virtual]
~MemoryPixelBuffer()render::MemoryPixelBuffer [virtual]
~PixelBuffer()render::PixelBuffer [virtual]

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by Doxygen (1.7.4)