, including all inherited members.
| addDependency(Object *object) | engine::Object | |
| addFrameEventReceiver(FrameEventReceiver *newEventReceiver) | render::RenderManager | |
| beginFrame(Viewport *vp) | render::RenderManager | [protected] |
| convertProjectionMatrix(const core::matrix4 &matrix, core::matrix4 &dest) | render::RenderManager | |
| createCamera(scene::Node *parent=NULL) | render::RenderManager | |
| createCamera(const std::string &name, scene::Node *parent=NULL) | render::RenderManager | |
| createFont(const std::string &fontFilename) | render::RenderManager | |
| createIndexBuffer(IndexType idxType, u32 numIndexes, resource::BufferUsage usage, bool useShadowBuffer=false) | render::RenderManager | |
| createLight(scene::Node *parent=NULL) | render::RenderManager | |
| createLight(const std::string &name, scene::Node *parent=NULL) | render::RenderManager | |
| createModel(const std::string &meshFilename, scene::Node *parent=NULL) | render::RenderManager | |
| createModel(const std::string &name, const std::string &meshFilename, scene::Node *parent=NULL) | render::RenderManager | |
| createModel(MeshData *meshData, scene::Node *parent=NULL) | render::RenderManager | |
| createModel(const std::string &name, MeshData *meshData, scene::Node *parent=NULL) | render::RenderManager | |
| createPanelOverlay() | render::RenderManager | |
| createPanelOverlay(const std::string &name) | render::RenderManager | |
| createPixelBuffer(u32 width, u32 height, u32 depth, resource::PixelFormat format, resource::BufferUsage usage, bool useShadowBuffer=false) | render::RenderManager | |
| createRenderable(scene::Node *parent=NULL) | render::RenderManager | |
| createRenderable(const std::string &name, scene::Node *parent=NULL) | render::RenderManager | |
| createRenderWindow(s32 width, s32 height, s32 colorDepth, bool fullScreen, s32 left=0, s32 top=0, bool depthBuffer=true, void *windowId=NULL) | render::RenderManager | |
| createShader(const std::string &shaderFilename, const ShaderType &type) | render::RenderManager | |
| createTextOverlay() | render::RenderManager | |
| createTextOverlay(const std::string &name) | render::RenderManager | |
| createVertexBuffer(u32 vertexSize, u32 numVertices, resource::BufferUsage usage, bool useShadowBuffer=false) | render::RenderManager | |
| createVertexBufferBinding() | render::RenderManager | |
| createVertexDeclaration() | render::RenderManager | |
| endFrame() | render::RenderManager | [protected] |
| findLightsAffectingFrustum(Camera *cam) | render::RenderManager | [protected] |
| findLightsAffectingRenderables(Renderable *renderable) | render::RenderManager | [protected] |
| findVisibleRenderables(Camera *cam) | render::RenderManager | [protected] |
| fireFrameEnded() | render::RenderManager | [protected] |
| fireFrameStarted() | render::RenderManager | [protected] |
| getCamera(const u32 &id) | render::RenderManager | |
| getFont(const u32 &id) | render::RenderManager | |
| getHorizontalTexelOffset() | render::RenderManager | |
| getID() const | engine::Object | |
| getInstance() | render::RenderManager | [static] |
| getLight(const u32 &id) | render::RenderManager | |
| getMainWindow() | render::RenderManager | |
| getMaximumDepthInputValue() | render::RenderManager | |
| getMinimumDepthInputValue() | render::RenderManager | |
| getModel(const u32 &id) | render::RenderManager | |
| getName() const | engine::Object | |
| getNumberOfCameras() const | render::RenderManager | |
| getNumberOfFonts() const | render::RenderManager | |
| getNumberOfLights() const | render::RenderManager | |
| getNumberOfOverlays() const | render::RenderManager | |
| getNumberOfRenderables() const | render::RenderManager | |
| getNumberOfShaders() const | render::RenderManager | |
| getObjectType() const | engine::Object | |
| getOverlay(const u32 &id) | render::RenderManager | |
| getRenderable(const u32 &id) | render::RenderManager | |
| getRenderWindow(const u32 &id) | render::RenderManager | |
| getShader(const u32 &id) | render::RenderManager | |
| getVerticalTexelOffset() | render::RenderManager | |
| getViewportHeight() const | render::RenderManager | |
| getViewportWidth() const | render::RenderManager | |
| initialize() | engine::Object | |
| initializeImpl() | render::RenderManager | [protected, virtual] |
| isInitialized() const | engine::Object | |
| mAmbientLight | render::RenderManager | [protected] |
| mCameras | render::RenderManager | [protected] |
| mChangeableName | engine::Object | [protected] |
| mCurrentViewport | render::RenderManager | [protected] |
| mDefaultFontFactory | render::RenderManager | [protected] |
| mDefaultMaterial | render::RenderManager | [protected] |
| mDefaultMaterialFactory | render::RenderManager | [protected] |
| mDefaultMeshDataFactory | render::RenderManager | [protected] |
| mDependencyObjects | engine::Object | [protected] |
| mDistanceLights | render::RenderManager | [protected] |
| mFogColor | render::RenderManager | [protected] |
| mFogDensity | render::RenderManager | [protected] |
| mFogEnd | render::RenderManager | [protected] |
| mFogMode | render::RenderManager | [protected] |
| mFogStart | render::RenderManager | [protected] |
| mFonts | render::RenderManager | [protected] |
| mFrameEventReceivers | render::RenderManager | [protected, static] |
| mFrustum | render::RenderManager | [protected] |
| mID | engine::Object | [protected] |
| mIndexBuffers | render::RenderManager | [protected] |
| mIndexCounter | engine::Object | [protected, static] |
| mIsInitialized | engine::Object | [protected] |
| mLastEndTime | render::RenderManager | [protected] |
| mLastStartTime | render::RenderManager | [protected] |
| mLastViewportHeight | render::RenderManager | [protected] |
| mLastViewportWidth | render::RenderManager | [protected] |
| mLights | render::RenderManager | [protected] |
| mLightsAffectingFrustum | render::RenderManager | [protected] |
| mMainWindow | render::RenderManager | [protected] |
| mName | engine::Object | [protected] |
| mObjectType | engine::Object | [protected] |
| mOverlays | render::RenderManager | [protected] |
| mPixelBuffers | render::RenderManager | [protected] |
| mRenderables | render::RenderManager | [protected] |
| mRenderDriver | render::RenderManager | [protected] |
| mRenderOperation | render::RenderManager | [protected] |
| mRenderWindows | render::RenderManager | [protected] |
| ms_Singleton | core::Singleton< RenderManager > | [protected, static] |
| mShaderParamData | render::RenderManager | [protected] |
| mShaders | render::RenderManager | [protected] |
| msNextGeneratedObjectIndex | engine::Object | [protected, static] |
| mSolidRenderables | render::RenderManager | [protected] |
| mTimer | render::RenderManager | [protected] |
| mTransparentRenderables | render::RenderManager | [protected] |
| mUpdateRender | render::RenderManager | [protected] |
| mVertexBufferBindings | render::RenderManager | [protected] |
| mVertexBuffers | render::RenderManager | [protected] |
| mVertexDeclarations | render::RenderManager | [protected] |
| Object() | engine::Object | |
| Object(const std::string &name) | engine::Object | |
| registerDefaultFactories() | render::RenderManager | |
| releaseFontImpl(resource::Resource *resource) | render::RenderManager | [private, static] |
| releaseMaterialImpl(resource::Resource *resource) | render::RenderManager | [private, static] |
| releaseMeshDataImpl(resource::Resource *resource) | render::RenderManager | [private, static] |
| removeAllCameras() | render::RenderManager | |
| removeAllDependencies() | engine::Object | |
| removeAllFonts() | render::RenderManager | |
| removeAllIndexBuffers() | render::RenderManager | |
| removeAllLights() | render::RenderManager | |
| removeAllOverlays() | render::RenderManager | |
| removeAllPixelBuffer() | render::RenderManager | |
| removeAllRenderables() | render::RenderManager | |
| removeAllRenderWindows() | render::RenderManager | |
| removeAllShaders() | render::RenderManager | |
| removeAllVertexBufferBindings() | render::RenderManager | |
| removeAllVertexBuffers() | render::RenderManager | |
| removeAllVertexDeclarations() | render::RenderManager | |
| removeCamera(Camera *cam) | render::RenderManager | |
| removeCamera(const u32 &id) | render::RenderManager | |
| removeDefaultFactories() | render::RenderManager | |
| removeDependency(Object *object) | engine::Object | |
| removeFont(Font *fnt) | render::RenderManager | |
| removeFont(const u32 &id) | render::RenderManager | |
| removeFrameEventReceiver(FrameEventReceiver *oldEventReceiver) | render::RenderManager | |
| removeIndexBuffer(IndexBuffer *buf) | render::RenderManager | |
| removeLight(Light *lt) | render::RenderManager | |
| removeLight(const u32 &id) | render::RenderManager | |
| removeModel(Model *model) | render::RenderManager | |
| removeModel(const u32 &id) | render::RenderManager | |
| removeOverlay(Overlay *overlay) | render::RenderManager | |
| removeOverlay(const u32 &id) | render::RenderManager | |
| removePixelBuffer(PixelBuffer *buf) | render::RenderManager | |
| removeRenderable(Renderable *renderable) | render::RenderManager | |
| removeRenderable(const u32 &id) | render::RenderManager | |
| removeRenderDriver() | render::RenderManager | |
| removeRenderWindow(const u32 &id) | render::RenderManager | |
| removeShader(Shader *shader) | render::RenderManager | |
| removeShader(const u32 &id) | render::RenderManager | |
| removeVertexBuffer(VertexBuffer *buf) | render::RenderManager | |
| removeVertexBufferBinding(VertexBufferBinding *binding) | render::RenderManager | |
| removeVertexDeclaration(VertexDeclaration *decl) | render::RenderManager | |
| render(Camera *cam, Viewport *vp) | render::RenderManager | [protected] |
| RenderManager() | render::RenderManager | |
| renderSingleOverlay(Overlay *overlay, Camera *cam, Viewport *vp) | render::RenderManager | [protected] |
| renderSingleRenderable(Renderable *renderable) | render::RenderManager | [protected] |
| renderVisibleOverlays(Camera *cam, Viewport *vp) | render::RenderManager | [protected] |
| renderVisibleRenderables() | render::RenderManager | [protected] |
| setAmbientLight(const Color &ambient=Color::White) | render::RenderManager | |
| setCurrentViewport(Viewport *vp) | render::RenderManager | [protected] |
| setFog(FogMode mode=FM_NONE, const Color &color=Color::White, f32 density=0.001f, f32 start=0.0f, f32 end=1.0f) | render::RenderManager | |
| setMainWindow(RenderWindow *window) | render::RenderManager | |
| setMaterial(Material *mat) | render::RenderManager | [protected] |
| setName(const std::string &name) | engine::Object | |
| setRenderDriver(RenderDriver *driver) | render::RenderManager | |
| Singleton() | core::Singleton< RenderManager > | [inline] |
| start() | render::RenderManager | |
| stop() | render::RenderManager | |
| uninitialize() | engine::Object | |
| uninitializeImpl() | render::RenderManager | [protected, virtual] |
| update(f32 elapsedTime) | engine::Object | |
| updateImpl(f32 elapsedTime) | render::RenderManager | [protected, virtual] |
| ~Object() | engine::Object | |
| ~RenderManager() | render::RenderManager | |
| ~Singleton() | core::Singleton< RenderManager > | [inline] |