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render::RenderTargetEventReceiver Class Reference

#include <RenderTargetEventReceiver.h>

List of all members.

Public Member Functions

virtual void postRenderTargetUpdate (const RenderTargetEvent &evt)
virtual void preRenderTargetUpdate (const RenderTargetEvent &evt)
virtual ~RenderTargetEventReceiver ()

Constructor & Destructor Documentation

render::RenderTargetEventReceiver::~RenderTargetEventReceiver ( ) [virtual]

Member Function Documentation

void render::RenderTargetEventReceiver::postRenderTargetUpdate ( const RenderTargetEvent evt) [virtual]

Called just after a RenderTarget has been rendered to. This event is called just after all the viewports attached to the target in question have been rendered to. You can perform your own manual rendering commands in this event handler if you like.

void render::RenderTargetEventReceiver::preRenderTargetUpdate ( const RenderTargetEvent evt) [virtual]

Called just before a RenderTarget is about to be rendered into. This event is raised just before any of the viewports on the target are rendered to. You can perform manual rendering operations here if you want.


The documentation for this class was generated from the following files:

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:09 by Doxygen (1.7.4)