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render::RenderWindow Member List
This is the complete list of members for render::RenderWindow, including all inherited members.
addDependency(Object *object)engine::Object
addRenderTargetEventReceiver(RenderTargetEventReceiver *newEventReceiver)render::RenderTarget
create(u32 width, u32 height, u32 colorDepth, bool fullScreen, u32 left, u32 top, bool depthBuffer, void *windowId=NULL)=0render::RenderWindow [pure virtual]
createViewport(Camera *cam, f32 left=0.0f, f32 top=0.0f, f32 width=1.0f, f32 height=1.0f)render::RenderTarget [virtual]
destroy()=0render::RenderWindow [pure virtual]
firePostUpdate()render::RenderTarget [protected, virtual]
firePreUpdate()render::RenderTarget [protected, virtual]
getAverageFPS() const render::RenderTarget [virtual]
getBestFPS() const render::RenderTarget [virtual]
getBestFrameTime() const render::RenderTarget [virtual]
getColorDepth() const render::RenderTarget [virtual]
getHeight() const render::RenderTarget [virtual]
getID() const engine::Object
getLastFPS() const render::RenderTarget [virtual]
getMetrics(u32 &width, u32 &height, u32 &colorDepth, s32 &left, s32 &top)render::RenderWindow [virtual]
getName() const engine::Object
getObjectType() const engine::Object
getPriority() const render::RenderTarget [virtual]
getStatistics() const render::RenderTarget [virtual]
getTriangleCount() const render::RenderTarget [virtual]
getViewport(const u32 &id)render::RenderTarget [virtual]
getViewports()render::RenderTarget
getWidth() const render::RenderTarget [virtual]
getWorstFPS() const render::RenderTarget [virtual]
getWorstFrameTime() const render::RenderTarget [virtual]
initialize()engine::Object
initializeImpl()engine::Object [protected, virtual]
initProperties()render::RenderTarget [protected]
isActive() const render::RenderWindow [virtual]
isClosed() const =0render::RenderWindow [pure virtual]
isFullScreen()render::RenderWindow [virtual]
isInitialized() const engine::Object
isVisible() const render::RenderWindow [virtual]
mActiverender::RenderTarget [protected]
mAutoUpdaterender::RenderTarget [protected]
mChangeableNameengine::Object [protected]
mColorDepthrender::RenderTarget [protected]
mDependencyObjectsengine::Object [protected]
mFrameCountrender::RenderTarget [protected]
mHeightrender::RenderTarget [protected]
mIDengine::Object [protected]
mIndexCounterengine::Object [protected, static]
mIsDepthBufferedrender::RenderTarget [protected]
mIsFullScreenrender::RenderWindow [protected]
mIsInitializedengine::Object [protected]
mLastSecondrender::RenderTarget [protected]
mLastTimerender::RenderTarget [protected]
mLeftrender::RenderWindow [protected]
mNameengine::Object [protected]
mObjectTypeengine::Object [protected]
mPriorityrender::RenderTarget [protected]
mRenderTargetEventrender::RenderTarget [protected]
mRenderTargetEventReceiversrender::RenderTarget [protected]
msNextGeneratedObjectIndexengine::Object [protected, static]
msNextGeneratedRenderTargetIndexrender::RenderTarget [protected, static]
mStatsrender::RenderTarget [protected]
mTimerrender::RenderTarget [protected]
mToprender::RenderWindow [protected]
mViewportsrender::RenderTarget [protected]
mWidthrender::RenderTarget [protected]
mWindowIdrender::RenderWindow [protected]
Object()engine::Object
Object(const std::string &name)engine::Object
removeAllDependencies()engine::Object
removeAllViewports()render::RenderTarget [virtual]
removeDependency(Object *object)engine::Object
removeRenderTargetEventReceiver(RenderTargetEventReceiver *oldEventReceiver)render::RenderTarget
removeViewport(Viewport *vp)render::RenderTarget [virtual]
removeViewport(const u32 &id)render::RenderTarget [virtual]
RenderTarget()render::RenderTarget
RenderTarget(const std::string &name)render::RenderTarget
reposition(s32 left, s32 top)=0render::RenderWindow [pure virtual]
resetStatistics()render::RenderTarget [virtual]
resize(u32 width, u32 height)=0render::RenderWindow [pure virtual]
setActive(bool state)render::RenderTarget [virtual]
setCaption(const std::string &text)=0render::RenderWindow [pure virtual]
setFullscreen(bool fullScreen, u32 width, u32 height)render::RenderWindow [virtual]
setName(const std::string &name)engine::Object
setPriority(u32 priority)render::RenderTarget [virtual]
setVisible(bool visible)render::RenderWindow [virtual]
swapBuffers(bool waitForVSync=true)=0render::RenderWindow [pure virtual]
uninitialize()engine::Object
uninitializeImpl()engine::Object [protected, virtual]
update(f32 elapsedTime)engine::Object
updateImpl(f32 elapsedTime)render::RenderWindow [protected, virtual]
updateStats()render::RenderTarget [protected]
windowMovedOrResized()render::RenderWindow [virtual]
~Object()engine::Object
~RenderTarget()render::RenderTarget [virtual]

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:09 by Doxygen (1.7.4)