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render::TextOverlay Member List
This is the complete list of members for render::TextOverlay, including all inherited members.
addChild(Node *child)scene::Node
addDependency(Object *object)engine::Object
allocateMemory(u32 numChars)render::TextOverlay [protected]
createChild(const core::vector3d &pos=core::vector3d::ORIGIN_3D, const core::quaternion &rot=core::quaternion::IDENTITY, const core::vector3d &scale=core::vector3d::UNIT_SCALE)scene::Node
getAbsoluteDirection()scene::Node
getAbsoluteOrientation()scene::Node
getAbsolutePosition()scene::Node
getAbsoluteRight()scene::Node
getAbsoluteScale()scene::Node
getAbsoluteUp()scene::Node
getAlignment() const render::TextOverlay
getBoundingBox()render::Renderable
getBoundingSphere()render::Renderable
getCaption() const render::TextOverlay
getCharHeight() const render::TextOverlay
getChild(const u32 &id) const scene::Node
getChildren()scene::Node
getDirection()scene::Node
getHeight()render::Overlay
getID() const engine::Object
getInheritOrientation()scene::Node
getInheritScale()scene::Node
getMaterial() const render::TextOverlay [virtual]
getMetricsMode() const render::Overlay
getName() const engine::Object
getNodeType() const scene::Node
getNumberOfChildren()scene::Node
getObjectType() const engine::Object
getOrientation()scene::Node
getParent()scene::Node
getPosition()scene::Node
getRenderableType() const render::Renderable
getRenderOperation(RenderOperation &ro)render::Overlay [virtual]
getRight()scene::Node
getScale()scene::Node
getSpaceWidth() const render::TextOverlay
getUp()scene::Node
getWidth()render::Overlay
getWorldMatrix()render::Renderable
initialize()engine::Object
initializeImpl()render::TextOverlay [protected, virtual]
initProperties()render::TextOverlay [protected]
isInitialized() const engine::Object
mAbsoluteOrientationscene::Node [protected]
mAbsolutePositionscene::Node [protected]
mAbsoluteScalescene::Node [protected]
mAlignmentrender::TextOverlay [protected]
mAllocSizerender::TextOverlay [protected]
mBoundingBoxrender::Renderable [protected]
mBoundingSphererender::Renderable [protected]
mCaptionrender::TextOverlay [protected]
mChangeableNameengine::Object [protected]
mCharHeightrender::TextOverlay [protected]
mChildrenscene::Node [protected]
mDependencyObjectsengine::Object [protected]
mFontrender::TextOverlay [protected]
mGeometryInitializedrender::Overlay [protected]
mGeomPositionsOutOfDaterender::Overlay [protected]
mGeomUVsOutOfDaterender::Overlay [protected]
mHeightrender::Overlay [protected]
mIDengine::Object [protected]
mIndexCounterengine::Object [protected, static]
mIndexDatarender::Overlay [protected]
mInheritOrientationscene::Node [protected]
mInheritScalescene::Node [protected]
mIsInitializedengine::Object [protected]
mMaterialrender::Overlay [protected]
mMetricsModerender::Overlay [protected]
mModifiedAbsoluteTransformscene::Node [protected]
mModifiedWorldTransformrender::Overlay [protected]
mNameengine::Object [protected]
mNodeTypescene::Node [protected]
mObjectTypeengine::Object [protected]
mOrientationscene::Node [protected]
mParentscene::Node [protected]
mPixelCharHeightrender::TextOverlay [protected]
mPixelSpaceWidthrender::TextOverlay [protected]
mPositionscene::Node [protected]
mRenderableTyperender::Renderable [protected]
mScalescene::Node [protected]
msNextGeneratedNodeIndexscene::Node [protected, static]
msNextGeneratedObjectIndexengine::Object [protected, static]
msNextGeneratedOverlayIndexrender::Overlay [protected, static]
msNextGeneratedRenderableIndexrender::Renderable [protected, static]
mSpaceWidthrender::TextOverlay [protected]
mU1render::Overlay [protected]
mU2render::Overlay [protected]
mV1render::Overlay [protected]
mV2render::Overlay [protected]
mVertexDatarender::Overlay [protected]
mViewportAspectCoefrender::TextOverlay [protected]
mWidthrender::Overlay [protected]
mWorldMatrixrender::Renderable [protected]
Node()scene::Node
Node(const std::string &name)scene::Node
Object()engine::Object
Object(const std::string &name)engine::Object
Overlay()render::Overlay
Overlay(const std::string &name)render::Overlay
removeAllChildren()scene::Node
removeAllDependencies()engine::Object
removeChild(Node *child)scene::Node
removeChild(const u32 &id)scene::Node
removeDependency(Object *object)engine::Object
Renderable()render::Renderable
Renderable(const std::string &name)render::Renderable
rotate(const core::quaternion &q, TransformSpace relativeTo=TS_LOCAL)scene::Node [virtual]
rotate(const f32 &degrees, const core::vector3d &axis, TransformSpace relativeTo=TS_LOCAL)scene::Node [virtual]
rotateX(f32 degrees, TransformSpace relativeTo=TS_LOCAL)scene::Node [virtual]
rotateY(f32 degrees, TransformSpace relativeTo=TS_LOCAL)scene::Node [virtual]
rotateZ(f32 degrees, TransformSpace relativeTo=TS_LOCAL)scene::Node [virtual]
scale(const core::vector3d &scale)scene::Node [virtual]
setAlignment(Alignment a)render::TextOverlay
setCaption(const std::string &caption)render::TextOverlay
setCharHeight(f32 height)render::TextOverlay
setDimension(f32 width, f32 height)render::Overlay
setFont(const std::string &name)render::TextOverlay
setFont(Font *font)render::TextOverlay
setInheritOrientation(bool inherit)scene::Node
setInheritScale(bool inherit)scene::Node
setMetricsMode(MetricsMode mm)render::Overlay [virtual]
setName(const std::string &name)engine::Object
setOrientation(const core::quaternion &q)scene::Node [virtual]
setParent(Node *parent)scene::Node
setPosition(f32 x, f32 y)render::Overlay
render::Renderable::setPosition(f32 x, f32 y, f32 z)scene::Node [virtual]
render::Renderable::setPosition(const core::vector3d &pos)scene::Node [virtual]
setScale(f32 x, f32 y, f32 z)scene::Node
setScale(const core::vector3d &scale)scene::Node
setSpaceWidth(f32 width)render::TextOverlay
TextOverlay()render::TextOverlay
TextOverlay(const std::string &name)render::TextOverlay
translate(const core::vector3d &d, TransformSpace relativeTo=TS_LOCAL)scene::Node [virtual]
uninitialize()engine::Object
uninitializeImpl()engine::Object [protected, virtual]
update(f32 elapsedTime)engine::Object
updateImpl(f32 elapsedTime)render::Overlay [protected, virtual]
updatePositionBinding()render::TextOverlay [protected, virtual]
updateTextureBinding()render::TextOverlay [protected, virtual]
updateTransformImpl()render::TextOverlay [protected, virtual]
updateWorldTransform()render::Overlay [protected]
~Node()scene::Node [virtual]
~Object()engine::Object
~Overlay()render::Overlay [virtual]
~Renderable()render::Renderable [virtual]
~TextOverlay()render::TextOverlay

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:09 by Doxygen (1.7.4)