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scene::Scene Member List
This is the complete list of members for scene::Scene, including all inherited members.
addDependency(Object *object)engine::Object
addNode(Node *node)scene::Scene
addResourceEventReceiver(ResourceEventReceiver *newEventReceiver)resource::Resource
fireLoaded()resource::Resource [protected]
fireUnloaded()resource::Resource [protected]
getFilename() const resource::Resource
getID() const engine::Object
getName() const engine::Object
getNodes()scene::Scene
getObjectType() const engine::Object
getResourceType() const resource::Resource
getSize()resource::Resource
getState() const resource::Resource
initialize()engine::Object
initializeImpl()engine::Object [protected, virtual]
initProperties()resource::Resource [protected]
isInitialized() const engine::Object
load()resource::Resource
loadImpl()resource::Resource [protected, virtual]
mAlreadyLoadedEventReceiversresource::Resource [protected]
mChangeableNameengine::Object [protected]
mDataStreamresource::Resource [protected]
mDependencyObjectsengine::Object [protected]
mFilenameresource::Resource [protected]
mIDengine::Object [protected]
mIndexCounterengine::Object [protected, static]
mIsInitializedengine::Object [protected]
mNameengine::Object [protected]
mNodesscene::Scene [private]
mObjectTypeengine::Object [protected]
mResourceEventresource::Resource [protected]
mResourceEventReceiversresource::Resource [protected]
mResourceTyperesource::Resource [protected]
mSerializerresource::Resource [protected]
mSizeresource::Resource [protected]
msNextGeneratedObjectIndexengine::Object [protected, static]
mStateresource::Resource [protected]
Object()engine::Object
Object(const std::string &name)engine::Object
reload()resource::Resource
removeAllDependencies()engine::Object
removeAllNodes()scene::Scene
removeDependency(Object *object)engine::Object
removeResourceEventReceiver(ResourceEventReceiver *oldEventReceiver)resource::Resource
Resource(const std::string &name, Serializer *serializer=NULL)resource::Resource
Scene(const std::string &filename, resource::Serializer *serializer)scene::Scene
setName(const std::string &name)engine::Object
uninitialize()engine::Object
uninitializeImpl()engine::Object [protected, virtual]
unload()resource::Resource
unloadImpl()scene::Scene [private, virtual]
update(f32 elapsedTime)engine::Object
updateImpl(f32 elapsedTime)resource::Resource [protected, virtual]
~Object()engine::Object
~Resource()resource::Resource [virtual]
~Scene()scene::Scene [virtual]

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:10 by Doxygen (1.7.4)