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Public Member Functions
sound::SoundFactory Class Reference

#include <SoundFactory.h>

List of all members.

Public Member Functions

virtual SoundcreateSound (SoundData *soundData)=0
 Creates a new sound object.
virtual SoundcreateSound (const std::string &name, SoundData *soundData)=0
virtual void destroySound (Sound *sound)=0
 Destroys a sound object which was created by this factory.

Member Function Documentation

virtual Sound* sound::SoundFactory::createSound ( SoundData soundData) [pure virtual]

Creates a new sound object.

Referenced by sound::SoundManager::createSound().

virtual Sound* sound::SoundFactory::createSound ( const std::string &  name,
SoundData soundData 
) [pure virtual]
virtual void sound::SoundFactory::destroySound ( Sound sound) [pure virtual]

Destroys a sound object which was created by this factory.

The documentation for this class was generated from the following file:

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:10 by Doxygen (1.7.4)