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00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 #ifndef _CORE_H_ 00004 #define _CORE_H_ 00005 00006 #include <core/Types.h> 00007 00008 #include <core/Singleton.h> 00009 00010 #include <core/Math.h> 00011 #include <core/Utils.h> 00012 00013 #include <core/Aabox3d.h> 00014 00015 #include <core/Matrix4.h> 00016 00017 #include <core/Line2d.h> 00018 #include <core/Line3d.h> 00019 00020 #include <core/Vector2d.h> 00021 #include <core/Vector3d.h> 00022 #include <core/Vector4d.h> 00023 00024 #include <core/Quaternion.h> 00025 00026 #include <core/Plane3d.h> 00027 00028 #include <core/Sphere3d.h> 00029 00030 #include <core/Position2d.h> 00031 00032 #include <core/ConfigFile.h> 00033 00034 #endif // _CORE_H_
The KG Game Engine
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