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| end | core::line2d | |
| getAngleWith(const line2d &l) | core::line2d | |
| getLength() const | core::line2d | |
| getUnitVector() | core::line2d | |
| getVector() const | core::line2d | |
| line2d() | core::line2d | |
| line2d(f32 xa, f32 ya, f32 xb, f32 yb) | core::line2d | |
| line2d(const vector2d &nstart, const vector2d &nend) | core::line2d | |
| line2d(const line2d &other) | core::line2d | |
| operator!=(const line2d &other) const | core::line2d | |
| operator+(const vector2d &point) const | core::line2d | |
| operator+=(const vector2d &point) | core::line2d | |
| operator-(const vector2d &point) const | core::line2d | |
| operator-=(const vector2d &point) | core::line2d | |
| operator==(const line2d &other) const | core::line2d | |
| set(const f32 &xa, const f32 &ya, const f32 &xb, const f32 &yb) | core::line2d | |
| set(const vector2d &nstart, const vector2d &nend) | core::line2d | |
| set(const line2d &other) | core::line2d | |
| start | core::line2d |
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The KG Game Engine
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