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end | core::line2d | |
getAngleWith(const line2d &l) | core::line2d | |
getLength() const | core::line2d | |
getUnitVector() | core::line2d | |
getVector() const | core::line2d | |
line2d() | core::line2d | |
line2d(f32 xa, f32 ya, f32 xb, f32 yb) | core::line2d | |
line2d(const vector2d &nstart, const vector2d &nend) | core::line2d | |
line2d(const line2d &other) | core::line2d | |
operator!=(const line2d &other) const | core::line2d | |
operator+(const vector2d &point) const | core::line2d | |
operator+=(const vector2d &point) | core::line2d | |
operator-(const vector2d &point) const | core::line2d | |
operator-=(const vector2d &point) | core::line2d | |
operator==(const line2d &other) const | core::line2d | |
set(const f32 &xa, const f32 &ya, const f32 &xb, const f32 &yb) | core::line2d | |
set(const vector2d &nstart, const vector2d &nend) | core::line2d | |
set(const line2d &other) | core::line2d | |
start | core::line2d |
The KG Game Engine
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