Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members
core::matrix4 Member List
This is the complete list of members for core::matrix4, including all inherited members.
buildProjectionMatrixInfinitePerspectiveFov(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear)core::matrix4 [inline]
buildProjectionMatrixOrtho(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar)core::matrix4 [inline]
buildProjectionMatrixOrtho(f32 left, f32 right, f32 bottom, f32 top, f32 zNear, f32 zFar)core::matrix4 [inline]
buildProjectionMatrixPerspective(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar)core::matrix4 [inline]
buildProjectionMatrixPerspectiveFov(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar)core::matrix4 [inline]
buildShadowMatrix(vector3d light, plane3d plane, f32 point=1.0f)core::matrix4 [inline]
buildViewMatrix(const vector3d &position, const vector3d &target, const vector3d &upVector)core::matrix4 [inline]
emptycore::matrix4 [private, static]
get()core::matrix4
get() const core::matrix4
getInverse() const core::matrix4 [inline]
getRotationDegrees() const core::matrix4 [inline]
getScale() const core::matrix4 [inline]
getTranslation() const core::matrix4 [inline]
getTransposed() const core::matrix4 [inline]
hasInverse()core::matrix4 [inline]
IDENTITYcore::matrix4 [static]
inverseRotateVect(vector3d &vect) const core::matrix4 [inline]
inverseTranslateVector(vector3d &vect) const core::matrix4 [inline]
isIdentity()core::matrix4 [inline]
Mcore::matrix4 [private]
makeIdentity()core::matrix4 [inline]
matrix4()core::matrix4 [inline]
matrix4(f32 m00, f32 m01, f32 m02, f32 m03, f32 m10, f32 m11, f32 m12, f32 m13, f32 m20, f32 m21, f32 m22, f32 m23, f32 m30, f32 m31, f32 m32, f32 m33)core::matrix4 [inline]
operator!=(const matrix4 &other) const core::matrix4 [inline]
operator()(s32 row, s32 col)core::matrix4
operator()(s32 row, s32 col) const core::matrix4
operator*(const matrix4 &other) const core::matrix4 [inline]
operator*=(const matrix4 &other)core::matrix4 [inline]
operator+(const matrix4 &other) const core::matrix4 [inline]
operator+=(const matrix4 &other)core::matrix4 [inline]
operator-(const matrix4 &other) const core::matrix4 [inline]
operator-() const core::matrix4 [inline]
operator-=(const matrix4 &other)core::matrix4 [inline]
operator=(const matrix4 &other)core::matrix4 [inline]
operator==(const matrix4 &other) const core::matrix4 [inline]
operator[](u32 index)core::matrix4
operator[](u32 index) const core::matrix4
rotateVector(vector3d &vect) const core::matrix4 [inline]
set(f32 m00, f32 m01, f32 m02, f32 m03, f32 m10, f32 m11, f32 m12, f32 m13, f32 m20, f32 m21, f32 m22, f32 m23, f32 m30, f32 m31, f32 m32, f32 m33)core::matrix4
set(const matrix4 &other)core::matrix4
setInverseRotationDegrees(const vector3d &rotation)core::matrix4 [inline]
setInverseRotationRadians(const vector3d &rotation)core::matrix4 [inline]
setInverseTranslation(const vector3d &translation)core::matrix4 [inline]
setRotationDegrees(const vector3d &rotation)core::matrix4 [inline]
setRotationRadians(const vector3d &rotation)core::matrix4 [inline]
setScale(const vector3d &scale)core::matrix4 [inline]
setTranslation(const vector3d &translation)core::matrix4 [inline]
transformBox(aabox3d &box) const core::matrix4 [inline]
transformPlane(plane3d &plane) const core::matrix4 [inline]
transformPlane(const plane3d &in, plane3d &out) const core::matrix4 [inline]
transformVector(vector3d &vect) const core::matrix4 [inline]
transformVector(const vector3d &in, vector3d &out) const core::matrix4 [inline]
transformVector(vector4d &vect) const core::matrix4 [inline]
transformVector(const vector4d &in, vector4d &out) const core::matrix4 [inline]
translateVector(vector3d &vect) const core::matrix4 [inline]
ZEROcore::matrix4 [static]

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:07 by Doxygen (1.7.4)