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| getDistanceFrom(const position2d &other) const | core::position2d | |
| getDistanceFromSQ(const position2d &other) const | core::position2d | |
| operator!=(const position2d &other) const | core::position2d | [inline] |
| operator+(const position2d &other) const | core::position2d | [inline] |
| operator+=(const position2d &other) | core::position2d | [inline] |
| operator-(const position2d &other) const | core::position2d | [inline] |
| operator-=(const position2d &other) | core::position2d | [inline] |
| operator=(const position2d &other) | core::position2d | [inline] |
| operator==(const position2d &other) const | core::position2d | [inline] |
| ORIGIN_2D | core::position2d | [static] |
| position2d() | core::position2d | |
| position2d(s32 x, s32 y) | core::position2d | |
| position2d(const position2d &other) | core::position2d | |
| X | core::position2d | |
| Y | core::position2d |
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The KG Game Engine
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