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getDistanceFrom(const position2d &other) const | core::position2d | |
getDistanceFromSQ(const position2d &other) const | core::position2d | |
operator!=(const position2d &other) const | core::position2d | [inline] |
operator+(const position2d &other) const | core::position2d | [inline] |
operator+=(const position2d &other) | core::position2d | [inline] |
operator-(const position2d &other) const | core::position2d | [inline] |
operator-=(const position2d &other) | core::position2d | [inline] |
operator=(const position2d &other) | core::position2d | [inline] |
operator==(const position2d &other) const | core::position2d | [inline] |
ORIGIN_2D | core::position2d | [static] |
position2d() | core::position2d | |
position2d(s32 x, s32 y) | core::position2d | |
position2d(const position2d &other) | core::position2d | |
X | core::position2d | |
Y | core::position2d |
The KG Game Engine
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