Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members
input::Cursor Member List
This is the complete list of members for input::Cursor, including all inherited members.
addDependency(Object *object)engine::Object
Cursor()input::Cursor
getAbsolutePosition() const input::Cursor
getID() const engine::Object
getName() const engine::Object
getObjectType() const engine::Object
getPosition() const input::Cursor
initialize()engine::Object
initializeImpl()engine::Object [protected, virtual]
isAutoCenter()input::Cursor [virtual]
isInitialized() const engine::Object
mAbsolutePositioninput::Cursor
mAutoCenterinput::Cursor
mChangeableNameengine::Object [protected]
mDependencyObjectsengine::Object [protected]
mIDengine::Object [protected]
mIndexCounterengine::Object [protected, static]
mIsInitializedengine::Object [protected]
mNameengine::Object [protected]
mObjectTypeengine::Object [protected]
mPositioninput::Cursor
msNextGeneratedObjectIndexengine::Object [protected, static]
Object()engine::Object
Object(const std::string &name)engine::Object
removeAllDependencies()engine::Object
removeDependency(Object *object)engine::Object
setAutoCenter(bool reset)input::Cursor [virtual]
setName(const std::string &name)engine::Object
setPosition(const core::position2d &pos)=0input::Cursor [pure virtual]
setPosition(s32 x, s32 y)=0input::Cursor [pure virtual]
setVisible(bool set)=0input::Cursor [pure virtual]
uninitialize()engine::Object
uninitializeImpl()engine::Object [protected, virtual]
update(f32 elapsedTime)engine::Object
updateImpl(f32 elapsedTime)engine::Object [protected, virtual]
~Cursor()input::Cursor [virtual]
~Object()engine::Object

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:07 by Doxygen (1.7.4)