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| createInputDevice(InputType type, bool buffered)=0 | input::InputDriver | [pure virtual] |
| getCursor() | input::InputDriver | |
| getCursorCenter() const | input::InputDriver | |
| initialize()=0 | input::InputDriver | [pure virtual] |
| InputDriver() | input::InputDriver | |
| mCursor | input::InputDriver | [protected] |
| mCursorCenter | input::InputDriver | [protected] |
| numJoySticks()=0 | input::InputDriver | [pure virtual] |
| numKeyboards()=0 | input::InputDriver | [pure virtual] |
| numMice()=0 | input::InputDriver | [pure virtual] |
| removeInputDevice(InputDevice *device)=0 | input::InputDriver | [pure virtual] |
| update(f32 elapsedTime)=0 | input::InputDriver | [pure virtual] |
| ~InputDriver() | input::InputDriver | [virtual] |
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The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:07 by
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