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createInputDevice(InputType type, bool buffered)=0 | input::InputDriver | [pure virtual] |
getCursor() | input::InputDriver | |
getCursorCenter() const | input::InputDriver | |
initialize()=0 | input::InputDriver | [pure virtual] |
InputDriver() | input::InputDriver | |
mCursor | input::InputDriver | [protected] |
mCursorCenter | input::InputDriver | [protected] |
numJoySticks()=0 | input::InputDriver | [pure virtual] |
numKeyboards()=0 | input::InputDriver | [pure virtual] |
numMice()=0 | input::InputDriver | [pure virtual] |
removeInputDevice(InputDevice *device)=0 | input::InputDriver | [pure virtual] |
update(f32 elapsedTime)=0 | input::InputDriver | [pure virtual] |
~InputDriver() | input::InputDriver | [virtual] |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:07 by
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