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input::InputManager Member List
This is the complete list of members for input::InputManager, including all inherited members.
addDependency(Object *object)engine::Object
createInputDevice(InputType type, bool buffered)input::InputManager
getCursor()input::InputManager
getID() const engine::Object
getInstance()input::InputManager [static]
getName() const engine::Object
getObjectType() const engine::Object
initialize()engine::Object
initializeImpl()input::InputManager [protected, virtual]
InputManager()input::InputManager
isInitialized() const engine::Object
mChangeableNameengine::Object [protected]
mCursorinput::InputManager [protected]
mCursorCenterinput::InputManager [protected]
mDependencyObjectsengine::Object [protected]
mIDengine::Object [protected]
mIndexCounterengine::Object [protected, static]
mInputDevicesinput::InputManager [protected]
mInputDriverinput::InputManager [protected]
mIsInitializedengine::Object [protected]
mNameengine::Object [protected]
mObjectTypeengine::Object [protected]
ms_Singletoncore::Singleton< InputManager > [protected, static]
msNextGeneratedObjectIndexengine::Object [protected, static]
numJoySticks()input::InputManager
numKeyboards()input::InputManager
numMice()input::InputManager
Object()engine::Object
Object(const std::string &name)engine::Object
removeAllDependencies()engine::Object
removeAllInputDevices()input::InputManager
removeDependency(Object *object)engine::Object
removeInputDevice(InputDevice *device)input::InputManager
removeInputDevice(const u32 &id)input::InputManager
removeInputDriver()input::InputManager
setInputDriver(InputDriver *driver)input::InputManager
setName(const std::string &name)engine::Object
Singleton()core::Singleton< InputManager > [inline]
start()input::InputManager
stop()input::InputManager
uninitialize()engine::Object
uninitializeImpl()input::InputManager [protected, virtual]
update(f32 elapsedTime)engine::Object
updateImpl(f32 elapsedTime)input::InputManager [protected, virtual]
~InputManager()input::InputManager
~Object()engine::Object
~Singleton()core::Singleton< InputManager > [inline]

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:07 by Doxygen (1.7.4)