, including all inherited members.
addChild(Node *child) | scene::Node | |
addDependency(Object *object) | engine::Object | |
Camera() | render::Camera | |
Camera(const std::string &name) | render::Camera | |
createChild(const core::vector3d &pos=core::vector3d::ORIGIN_3D, const core::quaternion &rot=core::quaternion::IDENTITY, const core::vector3d &scale=core::vector3d::UNIT_SCALE) | scene::Node | |
getAbsoluteDirection() | scene::Node | |
getAbsoluteOrientation() | scene::Node | |
getAbsolutePosition() | scene::Node | |
getAbsoluteRight() | scene::Node | |
getAbsoluteScale() | scene::Node | |
getAbsoluteUp() | scene::Node | |
getAspectRatio() | render::Camera | |
getChild(const u32 &id) const | scene::Node | |
getChildren() | scene::Node | |
getDetailLevel() | render::Camera | |
getDirection() | scene::Node | |
getFarClipDistance() | render::Camera | |
getFOV() | render::Camera | |
getFrustum() const | render::Camera | |
getID() const | engine::Object | |
getInheritOrientation() | scene::Node | |
getInheritScale() | scene::Node | |
getName() const | engine::Object | |
getNearClipDistance() | render::Camera | |
getNodeType() const | scene::Node | |
getNumberOfChildren() | scene::Node | |
getObjectType() const | engine::Object | |
getOrientation() | scene::Node | |
getParent() | scene::Node | |
getPosition() | scene::Node | |
getProjectionMatrix() | render::Camera | |
getProjectionMatrixRS() | render::Camera | |
getProjectionType() | render::Camera | |
getRight() | scene::Node | |
getScale() | scene::Node | |
getUp() | scene::Node | |
getViewMatrix() | render::Camera | |
initialize() | engine::Object | |
initializeImpl() | engine::Object | [protected, virtual] |
initProperties() | render::Camera | [protected] |
isInitialized() const | engine::Object | |
lookAt(const core::vector3d &targetPoint) | render::Camera | |
lookAt(f32 x, f32 y, f32 z) | render::Camera | |
mAbsoluteOrientation | scene::Node | [protected] |
mAbsolutePosition | scene::Node | [protected] |
mAbsoluteScale | scene::Node | [protected] |
mAspect | render::Camera | [protected] |
mChangeableName | engine::Object | [protected] |
mChildren | scene::Node | [protected] |
mDependencyObjects | engine::Object | [protected] |
mFarDist | render::Camera | [protected] |
mFixedUp | render::Camera | [protected] |
mFixedUpAxis | render::Camera | [protected] |
mFOV | render::Camera | [protected] |
mFrustum | render::Camera | [protected] |
mID | engine::Object | [protected] |
mIndexCounter | engine::Object | [protected, static] |
mInheritOrientation | scene::Node | [protected] |
mInheritScale | scene::Node | [protected] |
mIsInitialized | engine::Object | [protected] |
mModifiedAbsoluteTransform | scene::Node | [protected] |
mModifiedProjection | render::Camera | [protected] |
mModifiedView | render::Camera | [protected] |
mName | engine::Object | [protected] |
mNearDist | render::Camera | [protected] |
mNodeType | scene::Node | [protected] |
mObjectType | engine::Object | [protected] |
mOrientation | scene::Node | [protected] |
mParent | scene::Node | [protected] |
mPosition | scene::Node | [protected] |
mProjMatrix | render::Camera | [protected] |
mProjMatrixRS | render::Camera | [protected] |
mProjType | render::Camera | [protected] |
mScale | scene::Node | [protected] |
mSceneDetail | render::Camera | [protected] |
msNextGeneratedCameraIndex | render::Camera | [protected, static] |
msNextGeneratedNodeIndex | scene::Node | [protected, static] |
msNextGeneratedObjectIndex | engine::Object | [protected, static] |
mViewMatrix | render::Camera | [protected] |
Node() | scene::Node | |
Node(const std::string &name) | scene::Node | |
Object() | engine::Object | |
Object(const std::string &name) | engine::Object | |
removeAllChildren() | scene::Node | |
removeAllDependencies() | engine::Object | |
removeChild(Node *child) | scene::Node | |
removeChild(const u32 &id) | scene::Node | |
removeDependency(Object *object) | engine::Object | |
rotate(const core::quaternion &q, scene::TransformSpace relativeTo=scene::TS_LOCAL) | render::Camera | [virtual] |
rotate(const f32 °rees, const core::vector3d &axis, scene::TransformSpace relativeTo=scene::TS_LOCAL) | render::Camera | [virtual] |
rotateX(f32 degrees, scene::TransformSpace relativeTo=scene::TS_LOCAL) | render::Camera | [virtual] |
rotateY(f32 degrees, scene::TransformSpace relativeTo=scene::TS_LOCAL) | render::Camera | [virtual] |
rotateZ(f32 degrees, scene::TransformSpace relativeTo=scene::TS_LOCAL) | render::Camera | [virtual] |
scale(const core::vector3d &scale) | scene::Node | [virtual] |
setAspectRatio(f32 ratio) | render::Camera | |
setDetailLevel(SceneDetailLevel sd) | render::Camera | |
setDirection(f32 x, f32 y, f32 z) | render::Camera | |
setDirection(const core::vector3d &vec) | render::Camera | |
setFarClipDistance(f32 farDist) | render::Camera | |
setFixedUpAxis(bool useFixed, const core::vector3d &fixedAxis=core::vector3d::UNIT_Y) | render::Camera | |
setFOV(f32 fov) | render::Camera | |
setInheritOrientation(bool inherit) | scene::Node | |
setInheritScale(bool inherit) | scene::Node | |
setName(const std::string &name) | engine::Object | |
setNearClipDistance(f32 nearDist) | render::Camera | |
setOrientation(const core::quaternion &q) | scene::Node | [virtual] |
setParent(Node *parent) | scene::Node | |
setPosition(f32 x, f32 y, f32 z) | scene::Node | [virtual] |
setPosition(const core::vector3d &pos) | scene::Node | [virtual] |
setProjectionType(ProjectionType pt) | render::Camera | |
setScale(f32 x, f32 y, f32 z) | scene::Node | |
setScale(const core::vector3d &scale) | scene::Node | |
translate(const core::vector3d &d, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
uninitialize() | engine::Object | |
uninitializeImpl() | engine::Object | [protected, virtual] |
update(f32 elapsedTime) | engine::Object | |
updateFrustum() | render::Camera | [protected] |
updateImpl(f32 elapsedTime) | render::Camera | [protected, virtual] |
updateProjection() | render::Camera | [protected] |
updateTransformImpl() | scene::Node | [protected, virtual] |
updateView() | render::Camera | [protected] |
~Camera() | render::Camera | |
~Node() | scene::Node | [virtual] |
~Object() | engine::Object | |