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render::Camera Member List
This is the complete list of members for render::Camera, including all inherited members.
addChild(Node *child)scene::Node
addDependency(Object *object)engine::Object
Camera()render::Camera
Camera(const std::string &name)render::Camera
createChild(const core::vector3d &pos=core::vector3d::ORIGIN_3D, const core::quaternion &rot=core::quaternion::IDENTITY, const core::vector3d &scale=core::vector3d::UNIT_SCALE)scene::Node
getAbsoluteDirection()scene::Node
getAbsoluteOrientation()scene::Node
getAbsolutePosition()scene::Node
getAbsoluteRight()scene::Node
getAbsoluteScale()scene::Node
getAbsoluteUp()scene::Node
getAspectRatio()render::Camera
getChild(const u32 &id) const scene::Node
getChildren()scene::Node
getDetailLevel()render::Camera
getDirection()scene::Node
getFarClipDistance()render::Camera
getFOV()render::Camera
getFrustum() const render::Camera
getID() const engine::Object
getInheritOrientation()scene::Node
getInheritScale()scene::Node
getName() const engine::Object
getNearClipDistance()render::Camera
getNodeType() const scene::Node
getNumberOfChildren()scene::Node
getObjectType() const engine::Object
getOrientation()scene::Node
getParent()scene::Node
getPosition()scene::Node
getProjectionMatrix()render::Camera
getProjectionMatrixRS()render::Camera
getProjectionType()render::Camera
getRight()scene::Node
getScale()scene::Node
getUp()scene::Node
getViewMatrix()render::Camera
initialize()engine::Object
initializeImpl()engine::Object [protected, virtual]
initProperties()render::Camera [protected]
isInitialized() const engine::Object
lookAt(const core::vector3d &targetPoint)render::Camera
lookAt(f32 x, f32 y, f32 z)render::Camera
mAbsoluteOrientationscene::Node [protected]
mAbsolutePositionscene::Node [protected]
mAbsoluteScalescene::Node [protected]
mAspectrender::Camera [protected]
mChangeableNameengine::Object [protected]
mChildrenscene::Node [protected]
mDependencyObjectsengine::Object [protected]
mFarDistrender::Camera [protected]
mFixedUprender::Camera [protected]
mFixedUpAxisrender::Camera [protected]
mFOVrender::Camera [protected]
mFrustumrender::Camera [protected]
mIDengine::Object [protected]
mIndexCounterengine::Object [protected, static]
mInheritOrientationscene::Node [protected]
mInheritScalescene::Node [protected]
mIsInitializedengine::Object [protected]
mModifiedAbsoluteTransformscene::Node [protected]
mModifiedProjectionrender::Camera [protected]
mModifiedViewrender::Camera [protected]
mNameengine::Object [protected]
mNearDistrender::Camera [protected]
mNodeTypescene::Node [protected]
mObjectTypeengine::Object [protected]
mOrientationscene::Node [protected]
mParentscene::Node [protected]
mPositionscene::Node [protected]
mProjMatrixrender::Camera [protected]
mProjMatrixRSrender::Camera [protected]
mProjTyperender::Camera [protected]
mScalescene::Node [protected]
mSceneDetailrender::Camera [protected]
msNextGeneratedCameraIndexrender::Camera [protected, static]
msNextGeneratedNodeIndexscene::Node [protected, static]
msNextGeneratedObjectIndexengine::Object [protected, static]
mViewMatrixrender::Camera [protected]
Node()scene::Node
Node(const std::string &name)scene::Node
Object()engine::Object
Object(const std::string &name)engine::Object
removeAllChildren()scene::Node
removeAllDependencies()engine::Object
removeChild(Node *child)scene::Node
removeChild(const u32 &id)scene::Node
removeDependency(Object *object)engine::Object
rotate(const core::quaternion &q, scene::TransformSpace relativeTo=scene::TS_LOCAL)render::Camera [virtual]
rotate(const f32 &degrees, const core::vector3d &axis, scene::TransformSpace relativeTo=scene::TS_LOCAL)render::Camera [virtual]
rotateX(f32 degrees, scene::TransformSpace relativeTo=scene::TS_LOCAL)render::Camera [virtual]
rotateY(f32 degrees, scene::TransformSpace relativeTo=scene::TS_LOCAL)render::Camera [virtual]
rotateZ(f32 degrees, scene::TransformSpace relativeTo=scene::TS_LOCAL)render::Camera [virtual]
scale(const core::vector3d &scale)scene::Node [virtual]
setAspectRatio(f32 ratio)render::Camera
setDetailLevel(SceneDetailLevel sd)render::Camera
setDirection(f32 x, f32 y, f32 z)render::Camera
setDirection(const core::vector3d &vec)render::Camera
setFarClipDistance(f32 farDist)render::Camera
setFixedUpAxis(bool useFixed, const core::vector3d &fixedAxis=core::vector3d::UNIT_Y)render::Camera
setFOV(f32 fov)render::Camera
setInheritOrientation(bool inherit)scene::Node
setInheritScale(bool inherit)scene::Node
setName(const std::string &name)engine::Object
setNearClipDistance(f32 nearDist)render::Camera
setOrientation(const core::quaternion &q)scene::Node [virtual]
setParent(Node *parent)scene::Node
setPosition(f32 x, f32 y, f32 z)scene::Node [virtual]
setPosition(const core::vector3d &pos)scene::Node [virtual]
setProjectionType(ProjectionType pt)render::Camera
setScale(f32 x, f32 y, f32 z)scene::Node
setScale(const core::vector3d &scale)scene::Node
translate(const core::vector3d &d, TransformSpace relativeTo=TS_LOCAL)scene::Node [virtual]
uninitialize()engine::Object
uninitializeImpl()engine::Object [protected, virtual]
update(f32 elapsedTime)engine::Object
updateFrustum()render::Camera [protected]
updateImpl(f32 elapsedTime)render::Camera [protected, virtual]
updateProjection()render::Camera [protected]
updateTransformImpl()scene::Node [protected, virtual]
updateView()render::Camera [protected]
~Camera()render::Camera
~Node()scene::Node [virtual]
~Object()engine::Object

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by Doxygen (1.7.4)