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A | render::Color | |
B | render::Color | |
Black | render::Color | [static] |
Blue | render::Color | [static] |
Color(f32 red=1.0f, f32 green=1.0f, f32 blue=1.0f, f32 alpha=1.0f) | render::Color | |
Color(const Color &other) | render::Color | |
G | render::Color | |
get() | render::Color | |
get() const | render::Color | |
getAsABGR() const | render::Color | |
getAsARGB() const | render::Color | |
getAsBGRA() const | render::Color | |
getAsRGBA() const | render::Color | |
Green | render::Color | [static] |
operator!=(const Color &other) const | render::Color | [inline] |
operator*(const Color &other) const | render::Color | [inline] |
operator*(const f32 v) const | render::Color | [inline] |
operator*=(const f32 v) | render::Color | [inline] |
operator+(const Color &other) const | render::Color | [inline] |
operator+=(const Color &other) | render::Color | [inline] |
operator-(const Color &other) const | render::Color | [inline] |
operator-=(const Color &other) | render::Color | [inline] |
operator/(const Color &other) const | render::Color | [inline] |
operator/(const f32 v) const | render::Color | [inline] |
operator/=(const f32 v) | render::Color | [inline] |
operator=(const Color &other) | render::Color | [inline] |
operator==(const Color &other) const | render::Color | [inline] |
R | render::Color | |
Red | render::Color | [static] |
setAsABGR(const u32 val) | render::Color | |
setAsARGB(const u32 val) | render::Color | |
setAsBGRA(const u32 val) | render::Color | |
setAsRGBA(const u32 val) | render::Color | |
setHSB(f32 hue, f32 saturation, f32 brightness) | render::Color | |
White | render::Color | [static] |
ZERO | render::Color | [static] |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by
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