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| A | render::Color | |
| B | render::Color | |
| Black | render::Color | [static] |
| Blue | render::Color | [static] |
| Color(f32 red=1.0f, f32 green=1.0f, f32 blue=1.0f, f32 alpha=1.0f) | render::Color | |
| Color(const Color &other) | render::Color | |
| G | render::Color | |
| get() | render::Color | |
| get() const | render::Color | |
| getAsABGR() const | render::Color | |
| getAsARGB() const | render::Color | |
| getAsBGRA() const | render::Color | |
| getAsRGBA() const | render::Color | |
| Green | render::Color | [static] |
| operator!=(const Color &other) const | render::Color | [inline] |
| operator*(const Color &other) const | render::Color | [inline] |
| operator*(const f32 v) const | render::Color | [inline] |
| operator*=(const f32 v) | render::Color | [inline] |
| operator+(const Color &other) const | render::Color | [inline] |
| operator+=(const Color &other) | render::Color | [inline] |
| operator-(const Color &other) const | render::Color | [inline] |
| operator-=(const Color &other) | render::Color | [inline] |
| operator/(const Color &other) const | render::Color | [inline] |
| operator/(const f32 v) const | render::Color | [inline] |
| operator/=(const f32 v) | render::Color | [inline] |
| operator=(const Color &other) | render::Color | [inline] |
| operator==(const Color &other) const | render::Color | [inline] |
| R | render::Color | |
| Red | render::Color | [static] |
| setAsABGR(const u32 val) | render::Color | |
| setAsARGB(const u32 val) | render::Color | |
| setAsBGRA(const u32 val) | render::Color | |
| setAsRGBA(const u32 val) | render::Color | |
| setHSB(f32 hue, f32 saturation, f32 brightness) | render::Color | |
| White | render::Color | [static] |
| ZERO | render::Color | [static] |
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The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by
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