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buildViewFrustum(const core::matrix4 &projMat, const core::matrix4 &viewMat, ProjectionType projType, f32 fov, f32 aspect, f32 near, f32 far) | render::Frustum | [inline] |
Frustum() | render::Frustum | |
getCorners() | render::Frustum | |
isVisible(const core::vector3d &point) | render::Frustum | |
isVisible(const core::sphere3d &sphere) | render::Frustum | |
isVisible(const core::aabox3d &box) | render::Frustum | |
mCorners | render::Frustum | [protected] |
mPlanes | render::Frustum | [protected] |
transform(const core::matrix4 &mat) | render::Frustum | [inline] |
~Frustum() | render::Frustum |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by
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