This is the complete list of members for
render::MemoryIndexBuffer, including all inherited members.
| Buffer(BufferUsage usage, bool systemMemory, bool useShadowBuffer) | resource::Buffer | |
| copyData(Buffer &srcBuffer, u32 srcOffset, u32 dstOffset, u32 length, bool discardWholeBuffer=false) | resource::Buffer | [virtual] |
| getIndexSize() | render::IndexBuffer | |
| getNumIndexes() | render::IndexBuffer | |
| getSizeInBytes() const | resource::Buffer | |
| getType() | render::IndexBuffer | |
| getUsage() const | resource::Buffer | |
| IndexBuffer(IndexType idxType, u32 numIndexes, resource::BufferUsage usage, bool systemMemory, bool useShadowBuffer) | render::IndexBuffer | |
| isLocked() const | resource::Buffer | |
| isSystemMemory() const | resource::Buffer | |
| lock(u32 offset, u32 length, resource::BufferLocking options) | render::MemoryIndexBuffer | [virtual] |
| render::IndexBuffer::lock(BufferLocking options) | resource::Buffer | |
| lockImpl(u32 offset, u32 length, resource::BufferLocking options) | render::MemoryIndexBuffer | [protected, virtual] |
| MemoryIndexBuffer(IndexType idxType, u32 numIndexes, resource::BufferUsage usage) | render::MemoryIndexBuffer | |
| mIndexSize | render::IndexBuffer | [protected] |
| mIndexType | render::IndexBuffer | [protected] |
| mIsLocked | resource::Buffer | [protected] |
| mLockSize | resource::Buffer | [protected] |
| mLockStart | resource::Buffer | [protected] |
| mNumIndexes | render::IndexBuffer | [protected] |
| mpData | render::MemoryIndexBuffer | [protected] |
| mShadowBuffer | resource::Buffer | [protected] |
| mShadowUpdated | resource::Buffer | [protected] |
| mSizeInBytes | resource::Buffer | [protected] |
| mSystemMemory | resource::Buffer | [protected] |
| mUsage | resource::Buffer | [protected] |
| mUseShadowBuffer | resource::Buffer | [protected] |
| readData(u32 offset, u32 length, void *pDest) | render::MemoryIndexBuffer | [virtual] |
| unlock() | render::MemoryIndexBuffer | [virtual] |
| unlockImpl() | render::MemoryIndexBuffer | [protected, virtual] |
| updateFromShadow() | resource::Buffer | [virtual] |
| writeData(u32 offset, u32 length, const void *pSource, bool discardWholeBuffer=false) | render::MemoryIndexBuffer | [virtual] |
| ~Buffer() | resource::Buffer | [virtual] |
| ~IndexBuffer() | render::IndexBuffer | [virtual] |
| ~MemoryIndexBuffer() | render::MemoryIndexBuffer | [virtual] |