This is the complete list of members for
render::MemoryIndexBuffer, including all inherited members.
Buffer(BufferUsage usage, bool systemMemory, bool useShadowBuffer) | resource::Buffer | |
copyData(Buffer &srcBuffer, u32 srcOffset, u32 dstOffset, u32 length, bool discardWholeBuffer=false) | resource::Buffer | [virtual] |
getIndexSize() | render::IndexBuffer | |
getNumIndexes() | render::IndexBuffer | |
getSizeInBytes() const | resource::Buffer | |
getType() | render::IndexBuffer | |
getUsage() const | resource::Buffer | |
IndexBuffer(IndexType idxType, u32 numIndexes, resource::BufferUsage usage, bool systemMemory, bool useShadowBuffer) | render::IndexBuffer | |
isLocked() const | resource::Buffer | |
isSystemMemory() const | resource::Buffer | |
lock(u32 offset, u32 length, resource::BufferLocking options) | render::MemoryIndexBuffer | [virtual] |
render::IndexBuffer::lock(BufferLocking options) | resource::Buffer | |
lockImpl(u32 offset, u32 length, resource::BufferLocking options) | render::MemoryIndexBuffer | [protected, virtual] |
MemoryIndexBuffer(IndexType idxType, u32 numIndexes, resource::BufferUsage usage) | render::MemoryIndexBuffer | |
mIndexSize | render::IndexBuffer | [protected] |
mIndexType | render::IndexBuffer | [protected] |
mIsLocked | resource::Buffer | [protected] |
mLockSize | resource::Buffer | [protected] |
mLockStart | resource::Buffer | [protected] |
mNumIndexes | render::IndexBuffer | [protected] |
mpData | render::MemoryIndexBuffer | [protected] |
mShadowBuffer | resource::Buffer | [protected] |
mShadowUpdated | resource::Buffer | [protected] |
mSizeInBytes | resource::Buffer | [protected] |
mSystemMemory | resource::Buffer | [protected] |
mUsage | resource::Buffer | [protected] |
mUseShadowBuffer | resource::Buffer | [protected] |
readData(u32 offset, u32 length, void *pDest) | render::MemoryIndexBuffer | [virtual] |
unlock() | render::MemoryIndexBuffer | [virtual] |
unlockImpl() | render::MemoryIndexBuffer | [protected, virtual] |
updateFromShadow() | resource::Buffer | [virtual] |
writeData(u32 offset, u32 length, const void *pSource, bool discardWholeBuffer=false) | render::MemoryIndexBuffer | [virtual] |
~Buffer() | resource::Buffer | [virtual] |
~IndexBuffer() | render::IndexBuffer | [virtual] |
~MemoryIndexBuffer() | render::MemoryIndexBuffer | [virtual] |