This is the complete list of members for
render::MemoryPixelBuffer, including all inherited members.
Buffer(BufferUsage usage, bool systemMemory, bool useShadowBuffer) | resource::Buffer | |
copyData(Buffer &srcBuffer, u32 srcOffset, u32 dstOffset, u32 length, bool discardWholeBuffer=false) | resource::Buffer | [virtual] |
getDepth() | render::PixelBuffer | |
getHeight() | render::PixelBuffer | |
getPixelFormat() const | render::PixelBuffer | |
getSizeInBytes() const | resource::Buffer | |
getUsage() const | resource::Buffer | |
getWidth() | render::PixelBuffer | |
isLocked() const | resource::Buffer | |
isSystemMemory() const | resource::Buffer | |
lock(u32 offset, u32 length, resource::BufferLocking options) | render::MemoryPixelBuffer | [virtual] |
render::PixelBuffer::lock(BufferLocking options) | resource::Buffer | |
lockImpl(u32 offset, u32 length, resource::BufferLocking options) | render::MemoryPixelBuffer | [protected, virtual] |
mDepth | render::PixelBuffer | [protected] |
MemoryPixelBuffer(u32 width, u32 height, u32 depth, resource::PixelFormat format, resource::BufferUsage usage) | render::MemoryPixelBuffer | |
mHeight | render::PixelBuffer | [protected] |
mIsLocked | resource::Buffer | [protected] |
mLockSize | resource::Buffer | [protected] |
mLockStart | resource::Buffer | [protected] |
mpData | render::MemoryPixelBuffer | [protected] |
mPixelFormat | render::PixelBuffer | [protected] |
mShadowBuffer | resource::Buffer | [protected] |
mShadowUpdated | resource::Buffer | [protected] |
mSizeInBytes | resource::Buffer | [protected] |
mSystemMemory | resource::Buffer | [protected] |
mUsage | resource::Buffer | [protected] |
mUseShadowBuffer | resource::Buffer | [protected] |
mWidth | render::PixelBuffer | [protected] |
PixelBuffer(u32 width, u32 height, u32 depth, resource::PixelFormat format, resource::BufferUsage usage, bool systemMemory, bool useShadowBuffer) | render::PixelBuffer | |
readData(u32 offset, u32 length, void *pDest) | render::MemoryPixelBuffer | [virtual] |
unlock() | render::MemoryPixelBuffer | [virtual] |
unlockImpl() | render::MemoryPixelBuffer | [protected, virtual] |
updateFromShadow() | resource::Buffer | [virtual] |
writeData(u32 offset, u32 length, const void *pSource, bool discardWholeBuffer=false) | render::MemoryPixelBuffer | [virtual] |
~Buffer() | resource::Buffer | [virtual] |
~MemoryPixelBuffer() | render::MemoryPixelBuffer | [virtual] |
~PixelBuffer() | render::PixelBuffer | [virtual] |