This is the complete list of members for
render::MemoryVertexBuffer, including all inherited members.
| Buffer(BufferUsage usage, bool systemMemory, bool useShadowBuffer) | resource::Buffer | |
| copyData(Buffer &srcBuffer, u32 srcOffset, u32 dstOffset, u32 length, bool discardWholeBuffer=false) | resource::Buffer | [virtual] |
| getNumVertices() | render::VertexBuffer | |
| getSizeInBytes() const | resource::Buffer | |
| getUsage() const | resource::Buffer | |
| getVertexSize() | render::VertexBuffer | |
| isLocked() const | resource::Buffer | |
| isSystemMemory() const | resource::Buffer | |
| lock(u32 offset, u32 length, resource::BufferLocking options) | render::MemoryVertexBuffer | [virtual] |
| render::VertexBuffer::lock(BufferLocking options) | resource::Buffer | |
| lockImpl(u32 offset, u32 length, resource::BufferLocking options) | render::MemoryVertexBuffer | [protected, virtual] |
| MemoryVertexBuffer(u32 vertexSize, u32 numVertices, resource::BufferUsage usage) | render::MemoryVertexBuffer | |
| mIsLocked | resource::Buffer | [protected] |
| mLockSize | resource::Buffer | [protected] |
| mLockStart | resource::Buffer | [protected] |
| mNumVertices | render::VertexBuffer | [protected] |
| mpData | render::MemoryVertexBuffer | [protected] |
| mShadowBuffer | resource::Buffer | [protected] |
| mShadowUpdated | resource::Buffer | [protected] |
| mSizeInBytes | resource::Buffer | [protected] |
| mSystemMemory | resource::Buffer | [protected] |
| mUsage | resource::Buffer | [protected] |
| mUseShadowBuffer | resource::Buffer | [protected] |
| mVertexSize | render::VertexBuffer | [protected] |
| readData(u32 offset, u32 length, void *pDest) | render::MemoryVertexBuffer | [virtual] |
| unlock() | render::MemoryVertexBuffer | [virtual] |
| unlockImpl() | render::MemoryVertexBuffer | [protected, virtual] |
| updateFromShadow() | resource::Buffer | [virtual] |
| VertexBuffer(u32 vertexSize, u32 numVertices, resource::BufferUsage usage, bool systemMemory, bool useShadowBuffer) | render::VertexBuffer | |
| writeData(u32 offset, u32 length, const void *pSource, bool discardWholeBuffer=false) | render::MemoryVertexBuffer | [virtual] |
| ~Buffer() | resource::Buffer | [virtual] |
| ~MemoryVertexBuffer() | render::MemoryVertexBuffer | [virtual] |
| ~VertexBuffer() | render::VertexBuffer | [virtual] |