This is the complete list of members for
render::MemoryVertexBuffer, including all inherited members.
Buffer(BufferUsage usage, bool systemMemory, bool useShadowBuffer) | resource::Buffer | |
copyData(Buffer &srcBuffer, u32 srcOffset, u32 dstOffset, u32 length, bool discardWholeBuffer=false) | resource::Buffer | [virtual] |
getNumVertices() | render::VertexBuffer | |
getSizeInBytes() const | resource::Buffer | |
getUsage() const | resource::Buffer | |
getVertexSize() | render::VertexBuffer | |
isLocked() const | resource::Buffer | |
isSystemMemory() const | resource::Buffer | |
lock(u32 offset, u32 length, resource::BufferLocking options) | render::MemoryVertexBuffer | [virtual] |
render::VertexBuffer::lock(BufferLocking options) | resource::Buffer | |
lockImpl(u32 offset, u32 length, resource::BufferLocking options) | render::MemoryVertexBuffer | [protected, virtual] |
MemoryVertexBuffer(u32 vertexSize, u32 numVertices, resource::BufferUsage usage) | render::MemoryVertexBuffer | |
mIsLocked | resource::Buffer | [protected] |
mLockSize | resource::Buffer | [protected] |
mLockStart | resource::Buffer | [protected] |
mNumVertices | render::VertexBuffer | [protected] |
mpData | render::MemoryVertexBuffer | [protected] |
mShadowBuffer | resource::Buffer | [protected] |
mShadowUpdated | resource::Buffer | [protected] |
mSizeInBytes | resource::Buffer | [protected] |
mSystemMemory | resource::Buffer | [protected] |
mUsage | resource::Buffer | [protected] |
mUseShadowBuffer | resource::Buffer | [protected] |
mVertexSize | render::VertexBuffer | [protected] |
readData(u32 offset, u32 length, void *pDest) | render::MemoryVertexBuffer | [virtual] |
unlock() | render::MemoryVertexBuffer | [virtual] |
unlockImpl() | render::MemoryVertexBuffer | [protected, virtual] |
updateFromShadow() | resource::Buffer | [virtual] |
VertexBuffer(u32 vertexSize, u32 numVertices, resource::BufferUsage usage, bool systemMemory, bool useShadowBuffer) | render::VertexBuffer | |
writeData(u32 offset, u32 length, const void *pSource, bool discardWholeBuffer=false) | render::MemoryVertexBuffer | [virtual] |
~Buffer() | resource::Buffer | [virtual] |
~MemoryVertexBuffer() | render::MemoryVertexBuffer | [virtual] |
~VertexBuffer() | render::VertexBuffer | [virtual] |