This is the complete list of members for
render::MeshData, including all inherited members.
addDependency(Object *object) | engine::Object | |
addResourceEventReceiver(ResourceEventReceiver *newEventReceiver) | resource::Resource | |
fireLoaded() | resource::Resource | [protected] |
fireUnloaded() | resource::Resource | [protected] |
getBoundingBox() | render::MeshData | |
getBoundingSphereRadius() | render::MeshData | |
getFilename() const | resource::Resource | |
getID() const | engine::Object | |
getIndexBufferUsage() | render::MeshData | |
getIndexData() | render::MeshData | |
getMaterial() const | render::MeshData | |
getName() const | engine::Object | |
getObjectType() const | engine::Object | |
getRenderOperation(RenderOperation &ro) | render::MeshData | |
getResourceType() const | resource::Resource | |
getSize() | resource::Resource | |
getState() const | resource::Resource | |
getUseIndexShadowBuffer() | render::MeshData | |
getUseVertexShadowBuffer() | render::MeshData | |
getVertexBufferUsage() | render::MeshData | |
getVertexData() | render::MeshData | |
initialize() | engine::Object | |
initializeImpl() | engine::Object | [protected, virtual] |
initProperties() | render::MeshData | [private] |
isInitialized() const | engine::Object | |
load() | resource::Resource | |
loadImpl() | resource::Resource | [protected, virtual] |
mAABB | render::MeshData | [private] |
mAlreadyLoadedEventReceivers | resource::Resource | [protected] |
mBoundRadius | render::MeshData | [private] |
mChangeableName | engine::Object | [protected] |
mDataStream | resource::Resource | [protected] |
mDependencyObjects | engine::Object | [protected] |
MeshData(const std::string &name, resource::Serializer *serializer) | render::MeshData | |
mFilename | resource::Resource | [protected] |
mID | engine::Object | [protected] |
mIndexBufferUsage | render::MeshData | [private] |
mIndexCounter | engine::Object | [protected, static] |
mIndexData | render::MeshData | [private] |
mIsInitialized | engine::Object | [protected] |
mMaterial | render::MeshData | [private] |
mName | engine::Object | [protected] |
mObjectType | engine::Object | [protected] |
Model class | render::MeshData | [friend] |
mOperationType | render::MeshData | [private] |
mResourceEvent | resource::Resource | [protected] |
mResourceEventReceivers | resource::Resource | [protected] |
mResourceType | resource::Resource | [protected] |
mSerializer | resource::Resource | [protected] |
mSize | resource::Resource | [protected] |
msNextGeneratedObjectIndex | engine::Object | [protected, static] |
mState | resource::Resource | [protected] |
mUseIndexShadowBuffer | render::MeshData | [private] |
mUseVertexShadowBuffer | render::MeshData | [private] |
mVertexBufferUsage | render::MeshData | [private] |
mVertexData | render::MeshData | [private] |
Object() | engine::Object | |
Object(const std::string &name) | engine::Object | |
reload() | resource::Resource | |
removeAllDependencies() | engine::Object | |
removeDependency(Object *object) | engine::Object | |
removeResourceEventReceiver(ResourceEventReceiver *oldEventReceiver) | resource::Resource | |
Resource(const std::string &name, Serializer *serializer=NULL) | resource::Resource | |
setBoundingBox(const core::aabox3d &box) | render::MeshData | |
setBoundingSphereRadius(f32 radius) | render::MeshData | |
setIndexBufferPolicy(resource::BufferUsage usage, bool useShadowBuffer=false) | render::MeshData | |
setMaterial(const std::string &filename) | render::MeshData | |
setName(const std::string &name) | engine::Object | |
setNewIndexData() | render::MeshData | |
setNewVertexData() | render::MeshData | |
setVertexBufferPolicy(resource::BufferUsage usage, bool useShadowBuffer=false) | render::MeshData | |
uninitialize() | engine::Object | |
uninitializeImpl() | engine::Object | [protected, virtual] |
unload() | resource::Resource | |
unloadImpl() | render::MeshData | [private, virtual] |
update(f32 elapsedTime) | engine::Object | |
updateImpl(f32 elapsedTime) | resource::Resource | [protected, virtual] |
~MeshData() | render::MeshData | |
~Object() | engine::Object | |
~Resource() | resource::Resource | [virtual] |