This is the complete list of members for
render::MeshData, including all inherited members.
| addDependency(Object *object) | engine::Object | |
| addResourceEventReceiver(ResourceEventReceiver *newEventReceiver) | resource::Resource | |
| fireLoaded() | resource::Resource | [protected] |
| fireUnloaded() | resource::Resource | [protected] |
| getBoundingBox() | render::MeshData | |
| getBoundingSphereRadius() | render::MeshData | |
| getFilename() const | resource::Resource | |
| getID() const | engine::Object | |
| getIndexBufferUsage() | render::MeshData | |
| getIndexData() | render::MeshData | |
| getMaterial() const | render::MeshData | |
| getName() const | engine::Object | |
| getObjectType() const | engine::Object | |
| getRenderOperation(RenderOperation &ro) | render::MeshData | |
| getResourceType() const | resource::Resource | |
| getSize() | resource::Resource | |
| getState() const | resource::Resource | |
| getUseIndexShadowBuffer() | render::MeshData | |
| getUseVertexShadowBuffer() | render::MeshData | |
| getVertexBufferUsage() | render::MeshData | |
| getVertexData() | render::MeshData | |
| initialize() | engine::Object | |
| initializeImpl() | engine::Object | [protected, virtual] |
| initProperties() | render::MeshData | [private] |
| isInitialized() const | engine::Object | |
| load() | resource::Resource | |
| loadImpl() | resource::Resource | [protected, virtual] |
| mAABB | render::MeshData | [private] |
| mAlreadyLoadedEventReceivers | resource::Resource | [protected] |
| mBoundRadius | render::MeshData | [private] |
| mChangeableName | engine::Object | [protected] |
| mDataStream | resource::Resource | [protected] |
| mDependencyObjects | engine::Object | [protected] |
| MeshData(const std::string &name, resource::Serializer *serializer) | render::MeshData | |
| mFilename | resource::Resource | [protected] |
| mID | engine::Object | [protected] |
| mIndexBufferUsage | render::MeshData | [private] |
| mIndexCounter | engine::Object | [protected, static] |
| mIndexData | render::MeshData | [private] |
| mIsInitialized | engine::Object | [protected] |
| mMaterial | render::MeshData | [private] |
| mName | engine::Object | [protected] |
| mObjectType | engine::Object | [protected] |
| Model class | render::MeshData | [friend] |
| mOperationType | render::MeshData | [private] |
| mResourceEvent | resource::Resource | [protected] |
| mResourceEventReceivers | resource::Resource | [protected] |
| mResourceType | resource::Resource | [protected] |
| mSerializer | resource::Resource | [protected] |
| mSize | resource::Resource | [protected] |
| msNextGeneratedObjectIndex | engine::Object | [protected, static] |
| mState | resource::Resource | [protected] |
| mUseIndexShadowBuffer | render::MeshData | [private] |
| mUseVertexShadowBuffer | render::MeshData | [private] |
| mVertexBufferUsage | render::MeshData | [private] |
| mVertexData | render::MeshData | [private] |
| Object() | engine::Object | |
| Object(const std::string &name) | engine::Object | |
| reload() | resource::Resource | |
| removeAllDependencies() | engine::Object | |
| removeDependency(Object *object) | engine::Object | |
| removeResourceEventReceiver(ResourceEventReceiver *oldEventReceiver) | resource::Resource | |
| Resource(const std::string &name, Serializer *serializer=NULL) | resource::Resource | |
| setBoundingBox(const core::aabox3d &box) | render::MeshData | |
| setBoundingSphereRadius(f32 radius) | render::MeshData | |
| setIndexBufferPolicy(resource::BufferUsage usage, bool useShadowBuffer=false) | render::MeshData | |
| setMaterial(const std::string &filename) | render::MeshData | |
| setName(const std::string &name) | engine::Object | |
| setNewIndexData() | render::MeshData | |
| setNewVertexData() | render::MeshData | |
| setVertexBufferPolicy(resource::BufferUsage usage, bool useShadowBuffer=false) | render::MeshData | |
| uninitialize() | engine::Object | |
| uninitializeImpl() | engine::Object | [protected, virtual] |
| unload() | resource::Resource | |
| unloadImpl() | render::MeshData | [private, virtual] |
| update(f32 elapsedTime) | engine::Object | |
| updateImpl(f32 elapsedTime) | resource::Resource | [protected, virtual] |
| ~MeshData() | render::MeshData | |
| ~Object() | engine::Object | |
| ~Resource() | resource::Resource | [virtual] |