Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members
render::MeshData Member List
This is the complete list of members for render::MeshData, including all inherited members.
addDependency(Object *object)engine::Object
addResourceEventReceiver(ResourceEventReceiver *newEventReceiver)resource::Resource
fireLoaded()resource::Resource [protected]
fireUnloaded()resource::Resource [protected]
getBoundingBox()render::MeshData
getBoundingSphereRadius()render::MeshData
getFilename() const resource::Resource
getID() const engine::Object
getIndexBufferUsage()render::MeshData
getIndexData()render::MeshData
getMaterial() const render::MeshData
getName() const engine::Object
getObjectType() const engine::Object
getRenderOperation(RenderOperation &ro)render::MeshData
getResourceType() const resource::Resource
getSize()resource::Resource
getState() const resource::Resource
getUseIndexShadowBuffer()render::MeshData
getUseVertexShadowBuffer()render::MeshData
getVertexBufferUsage()render::MeshData
getVertexData()render::MeshData
initialize()engine::Object
initializeImpl()engine::Object [protected, virtual]
initProperties()render::MeshData [private]
isInitialized() const engine::Object
load()resource::Resource
loadImpl()resource::Resource [protected, virtual]
mAABBrender::MeshData [private]
mAlreadyLoadedEventReceiversresource::Resource [protected]
mBoundRadiusrender::MeshData [private]
mChangeableNameengine::Object [protected]
mDataStreamresource::Resource [protected]
mDependencyObjectsengine::Object [protected]
MeshData(const std::string &name, resource::Serializer *serializer)render::MeshData
mFilenameresource::Resource [protected]
mIDengine::Object [protected]
mIndexBufferUsagerender::MeshData [private]
mIndexCounterengine::Object [protected, static]
mIndexDatarender::MeshData [private]
mIsInitializedengine::Object [protected]
mMaterialrender::MeshData [private]
mNameengine::Object [protected]
mObjectTypeengine::Object [protected]
Model classrender::MeshData [friend]
mOperationTyperender::MeshData [private]
mResourceEventresource::Resource [protected]
mResourceEventReceiversresource::Resource [protected]
mResourceTyperesource::Resource [protected]
mSerializerresource::Resource [protected]
mSizeresource::Resource [protected]
msNextGeneratedObjectIndexengine::Object [protected, static]
mStateresource::Resource [protected]
mUseIndexShadowBufferrender::MeshData [private]
mUseVertexShadowBufferrender::MeshData [private]
mVertexBufferUsagerender::MeshData [private]
mVertexDatarender::MeshData [private]
Object()engine::Object
Object(const std::string &name)engine::Object
reload()resource::Resource
removeAllDependencies()engine::Object
removeDependency(Object *object)engine::Object
removeResourceEventReceiver(ResourceEventReceiver *oldEventReceiver)resource::Resource
Resource(const std::string &name, Serializer *serializer=NULL)resource::Resource
setBoundingBox(const core::aabox3d &box)render::MeshData
setBoundingSphereRadius(f32 radius)render::MeshData
setIndexBufferPolicy(resource::BufferUsage usage, bool useShadowBuffer=false)render::MeshData
setMaterial(const std::string &filename)render::MeshData
setName(const std::string &name)engine::Object
setNewIndexData()render::MeshData
setNewVertexData()render::MeshData
setVertexBufferPolicy(resource::BufferUsage usage, bool useShadowBuffer=false)render::MeshData
uninitialize()engine::Object
uninitializeImpl()engine::Object [protected, virtual]
unload()resource::Resource
unloadImpl()render::MeshData [private, virtual]
update(f32 elapsedTime)engine::Object
updateImpl(f32 elapsedTime)resource::Resource [protected, virtual]
~MeshData()render::MeshData
~Object()engine::Object
~Resource()resource::Resource [virtual]

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:08 by Doxygen (1.7.4)