, including all inherited members.
| addChild(Node *child) | scene::Node | |
| addDependency(Object *object) | engine::Object | |
| createChild(const core::vector3d &pos=core::vector3d::ORIGIN_3D, const core::quaternion &rot=core::quaternion::IDENTITY, const core::vector3d &scale=core::vector3d::UNIT_SCALE) | scene::Node | |
| getAbsoluteDirection() | scene::Node | |
| getAbsoluteOrientation() | scene::Node | |
| getAbsolutePosition() | scene::Node | |
| getAbsoluteRight() | scene::Node | |
| getAbsoluteScale() | scene::Node | |
| getAbsoluteUp() | scene::Node | |
| getBoundingBox() | render::Renderable | |
| getBoundingSphere() | render::Renderable | |
| getChild(const u32 &id) const | scene::Node | |
| getChildren() | scene::Node | |
| getDirection() | scene::Node | |
| getHeight() | render::Overlay | |
| getID() const | engine::Object | |
| getInheritOrientation() | scene::Node | |
| getInheritScale() | scene::Node | |
| getMaterial() const | render::Overlay | [virtual] |
| getMetricsMode() const | render::Overlay | |
| getName() const | engine::Object | |
| getNodeType() const | scene::Node | |
| getNumberOfChildren() | scene::Node | |
| getObjectType() const | engine::Object | |
| getOrientation() | scene::Node | |
| getParent() | scene::Node | |
| getPosition() | scene::Node | |
| getRenderableType() const | render::Renderable | |
| getRenderOperation(RenderOperation &ro) | render::Overlay | [virtual] |
| getRight() | scene::Node | |
| getScale() | scene::Node | |
| getUp() | scene::Node | |
| getWidth() | render::Overlay | |
| getWorldMatrix() | render::Renderable | |
| initialize() | engine::Object | |
| initializeImpl() | engine::Object | [protected, virtual] |
| initProperties() | render::Overlay | [protected] |
| isInitialized() const | engine::Object | |
| mAbsoluteOrientation | scene::Node | [protected] |
| mAbsolutePosition | scene::Node | [protected] |
| mAbsoluteScale | scene::Node | [protected] |
| mBoundingBox | render::Renderable | [protected] |
| mBoundingSphere | render::Renderable | [protected] |
| mChangeableName | engine::Object | [protected] |
| mChildren | scene::Node | [protected] |
| mDependencyObjects | engine::Object | [protected] |
| mGeometryInitialized | render::Overlay | [protected] |
| mGeomPositionsOutOfDate | render::Overlay | [protected] |
| mGeomUVsOutOfDate | render::Overlay | [protected] |
| mHeight | render::Overlay | [protected] |
| mID | engine::Object | [protected] |
| mIndexCounter | engine::Object | [protected, static] |
| mIndexData | render::Overlay | [protected] |
| mInheritOrientation | scene::Node | [protected] |
| mInheritScale | scene::Node | [protected] |
| mIsInitialized | engine::Object | [protected] |
| mMaterial | render::Overlay | [protected] |
| mMetricsMode | render::Overlay | [protected] |
| mModifiedAbsoluteTransform | scene::Node | [protected] |
| mModifiedWorldTransform | render::Overlay | [protected] |
| mName | engine::Object | [protected] |
| mNodeType | scene::Node | [protected] |
| mObjectType | engine::Object | [protected] |
| mOrientation | scene::Node | [protected] |
| mParent | scene::Node | [protected] |
| mPosition | scene::Node | [protected] |
| mRenderableType | render::Renderable | [protected] |
| mScale | scene::Node | [protected] |
| msNextGeneratedNodeIndex | scene::Node | [protected, static] |
| msNextGeneratedObjectIndex | engine::Object | [protected, static] |
| msNextGeneratedOverlayIndex | render::Overlay | [protected, static] |
| msNextGeneratedRenderableIndex | render::Renderable | [protected, static] |
| mU1 | render::Overlay | [protected] |
| mU2 | render::Overlay | [protected] |
| mV1 | render::Overlay | [protected] |
| mV2 | render::Overlay | [protected] |
| mVertexData | render::Overlay | [protected] |
| mWidth | render::Overlay | [protected] |
| mWorldMatrix | render::Renderable | [protected] |
| Node() | scene::Node | |
| Node(const std::string &name) | scene::Node | |
| Object() | engine::Object | |
| Object(const std::string &name) | engine::Object | |
| Overlay() | render::Overlay | |
| Overlay(const std::string &name) | render::Overlay | |
| removeAllChildren() | scene::Node | |
| removeAllDependencies() | engine::Object | |
| removeChild(Node *child) | scene::Node | |
| removeChild(const u32 &id) | scene::Node | |
| removeDependency(Object *object) | engine::Object | |
| Renderable() | render::Renderable | |
| Renderable(const std::string &name) | render::Renderable | |
| rotate(const core::quaternion &q, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
| rotate(const f32 °rees, const core::vector3d &axis, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
| rotateX(f32 degrees, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
| rotateY(f32 degrees, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
| rotateZ(f32 degrees, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
| scale(const core::vector3d &scale) | scene::Node | [virtual] |
| setDimension(f32 width, f32 height) | render::Overlay | |
| setInheritOrientation(bool inherit) | scene::Node | |
| setInheritScale(bool inherit) | scene::Node | |
| setMetricsMode(MetricsMode mm) | render::Overlay | [virtual] |
| setName(const std::string &name) | engine::Object | |
| setOrientation(const core::quaternion &q) | scene::Node | [virtual] |
| setParent(Node *parent) | scene::Node | |
| setPosition(f32 x, f32 y) | render::Overlay | |
| render::Renderable::setPosition(f32 x, f32 y, f32 z) | scene::Node | [virtual] |
| render::Renderable::setPosition(const core::vector3d &pos) | scene::Node | [virtual] |
| setScale(f32 x, f32 y, f32 z) | scene::Node | |
| setScale(const core::vector3d &scale) | scene::Node | |
| translate(const core::vector3d &d, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
| uninitialize() | engine::Object | |
| uninitializeImpl() | engine::Object | [protected, virtual] |
| update(f32 elapsedTime) | engine::Object | |
| updateImpl(f32 elapsedTime) | render::Overlay | [protected, virtual] |
| updatePositionBinding()=0 | render::Overlay | [protected, pure virtual] |
| updateTextureBinding()=0 | render::Overlay | [protected, pure virtual] |
| updateTransformImpl() | scene::Node | [protected, virtual] |
| updateWorldTransform() | render::Overlay | [protected] |
| ~Node() | scene::Node | [virtual] |
| ~Object() | engine::Object | |
| ~Overlay() | render::Overlay | [virtual] |
| ~Renderable() | render::Renderable | [virtual] |