, including all inherited members.
addChild(Node *child) | scene::Node | |
addDependency(Object *object) | engine::Object | |
createChild(const core::vector3d &pos=core::vector3d::ORIGIN_3D, const core::quaternion &rot=core::quaternion::IDENTITY, const core::vector3d &scale=core::vector3d::UNIT_SCALE) | scene::Node | |
getAbsoluteDirection() | scene::Node | |
getAbsoluteOrientation() | scene::Node | |
getAbsolutePosition() | scene::Node | |
getAbsoluteRight() | scene::Node | |
getAbsoluteScale() | scene::Node | |
getAbsoluteUp() | scene::Node | |
getBoundingBox() | render::Renderable | |
getBoundingSphere() | render::Renderable | |
getChild(const u32 &id) const | scene::Node | |
getChildren() | scene::Node | |
getDirection() | scene::Node | |
getHeight() | render::Overlay | |
getID() const | engine::Object | |
getInheritOrientation() | scene::Node | |
getInheritScale() | scene::Node | |
getMaterial() const | render::Overlay | [virtual] |
getMetricsMode() const | render::Overlay | |
getName() const | engine::Object | |
getNodeType() const | scene::Node | |
getNumberOfChildren() | scene::Node | |
getObjectType() const | engine::Object | |
getOrientation() | scene::Node | |
getParent() | scene::Node | |
getPosition() | scene::Node | |
getRenderableType() const | render::Renderable | |
getRenderOperation(RenderOperation &ro) | render::Overlay | [virtual] |
getRight() | scene::Node | |
getScale() | scene::Node | |
getUp() | scene::Node | |
getWidth() | render::Overlay | |
getWorldMatrix() | render::Renderable | |
initialize() | engine::Object | |
initializeImpl() | engine::Object | [protected, virtual] |
initProperties() | render::Overlay | [protected] |
isInitialized() const | engine::Object | |
mAbsoluteOrientation | scene::Node | [protected] |
mAbsolutePosition | scene::Node | [protected] |
mAbsoluteScale | scene::Node | [protected] |
mBoundingBox | render::Renderable | [protected] |
mBoundingSphere | render::Renderable | [protected] |
mChangeableName | engine::Object | [protected] |
mChildren | scene::Node | [protected] |
mDependencyObjects | engine::Object | [protected] |
mGeometryInitialized | render::Overlay | [protected] |
mGeomPositionsOutOfDate | render::Overlay | [protected] |
mGeomUVsOutOfDate | render::Overlay | [protected] |
mHeight | render::Overlay | [protected] |
mID | engine::Object | [protected] |
mIndexCounter | engine::Object | [protected, static] |
mIndexData | render::Overlay | [protected] |
mInheritOrientation | scene::Node | [protected] |
mInheritScale | scene::Node | [protected] |
mIsInitialized | engine::Object | [protected] |
mMaterial | render::Overlay | [protected] |
mMetricsMode | render::Overlay | [protected] |
mModifiedAbsoluteTransform | scene::Node | [protected] |
mModifiedWorldTransform | render::Overlay | [protected] |
mName | engine::Object | [protected] |
mNodeType | scene::Node | [protected] |
mObjectType | engine::Object | [protected] |
mOrientation | scene::Node | [protected] |
mParent | scene::Node | [protected] |
mPosition | scene::Node | [protected] |
mRenderableType | render::Renderable | [protected] |
mScale | scene::Node | [protected] |
msNextGeneratedNodeIndex | scene::Node | [protected, static] |
msNextGeneratedObjectIndex | engine::Object | [protected, static] |
msNextGeneratedOverlayIndex | render::Overlay | [protected, static] |
msNextGeneratedRenderableIndex | render::Renderable | [protected, static] |
mU1 | render::Overlay | [protected] |
mU2 | render::Overlay | [protected] |
mV1 | render::Overlay | [protected] |
mV2 | render::Overlay | [protected] |
mVertexData | render::Overlay | [protected] |
mWidth | render::Overlay | [protected] |
mWorldMatrix | render::Renderable | [protected] |
Node() | scene::Node | |
Node(const std::string &name) | scene::Node | |
Object() | engine::Object | |
Object(const std::string &name) | engine::Object | |
Overlay() | render::Overlay | |
Overlay(const std::string &name) | render::Overlay | |
removeAllChildren() | scene::Node | |
removeAllDependencies() | engine::Object | |
removeChild(Node *child) | scene::Node | |
removeChild(const u32 &id) | scene::Node | |
removeDependency(Object *object) | engine::Object | |
Renderable() | render::Renderable | |
Renderable(const std::string &name) | render::Renderable | |
rotate(const core::quaternion &q, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
rotate(const f32 °rees, const core::vector3d &axis, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
rotateX(f32 degrees, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
rotateY(f32 degrees, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
rotateZ(f32 degrees, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
scale(const core::vector3d &scale) | scene::Node | [virtual] |
setDimension(f32 width, f32 height) | render::Overlay | |
setInheritOrientation(bool inherit) | scene::Node | |
setInheritScale(bool inherit) | scene::Node | |
setMetricsMode(MetricsMode mm) | render::Overlay | [virtual] |
setName(const std::string &name) | engine::Object | |
setOrientation(const core::quaternion &q) | scene::Node | [virtual] |
setParent(Node *parent) | scene::Node | |
setPosition(f32 x, f32 y) | render::Overlay | |
render::Renderable::setPosition(f32 x, f32 y, f32 z) | scene::Node | [virtual] |
render::Renderable::setPosition(const core::vector3d &pos) | scene::Node | [virtual] |
setScale(f32 x, f32 y, f32 z) | scene::Node | |
setScale(const core::vector3d &scale) | scene::Node | |
translate(const core::vector3d &d, TransformSpace relativeTo=TS_LOCAL) | scene::Node | [virtual] |
uninitialize() | engine::Object | |
uninitializeImpl() | engine::Object | [protected, virtual] |
update(f32 elapsedTime) | engine::Object | |
updateImpl(f32 elapsedTime) | render::Overlay | [protected, virtual] |
updatePositionBinding()=0 | render::Overlay | [protected, pure virtual] |
updateTextureBinding()=0 | render::Overlay | [protected, pure virtual] |
updateTransformImpl() | scene::Node | [protected, virtual] |
updateWorldTransform() | render::Overlay | [protected] |
~Node() | scene::Node | [virtual] |
~Object() | engine::Object | |
~Overlay() | render::Overlay | [virtual] |
~Renderable() | render::Renderable | [virtual] |