This is the complete list of members for
render::PixelBuffer, including all inherited members.
| Buffer(BufferUsage usage, bool systemMemory, bool useShadowBuffer) | resource::Buffer | |
| copyData(Buffer &srcBuffer, u32 srcOffset, u32 dstOffset, u32 length, bool discardWholeBuffer=false) | resource::Buffer | [virtual] |
| getDepth() | render::PixelBuffer | |
| getHeight() | render::PixelBuffer | |
| getPixelFormat() const | render::PixelBuffer | |
| getSizeInBytes() const | resource::Buffer | |
| getUsage() const | resource::Buffer | |
| getWidth() | render::PixelBuffer | |
| isLocked() const | resource::Buffer | |
| isSystemMemory() const | resource::Buffer | |
| lock(u32 offset, u32 length, BufferLocking options) | resource::Buffer | [virtual] |
| lock(BufferLocking options) | resource::Buffer | |
| lockImpl(u32 offset, u32 length, BufferLocking options)=0 | resource::Buffer | [protected, pure virtual] |
| mDepth | render::PixelBuffer | [protected] |
| mHeight | render::PixelBuffer | [protected] |
| mIsLocked | resource::Buffer | [protected] |
| mLockSize | resource::Buffer | [protected] |
| mLockStart | resource::Buffer | [protected] |
| mPixelFormat | render::PixelBuffer | [protected] |
| mShadowBuffer | resource::Buffer | [protected] |
| mShadowUpdated | resource::Buffer | [protected] |
| mSizeInBytes | resource::Buffer | [protected] |
| mSystemMemory | resource::Buffer | [protected] |
| mUsage | resource::Buffer | [protected] |
| mUseShadowBuffer | resource::Buffer | [protected] |
| mWidth | render::PixelBuffer | [protected] |
| PixelBuffer(u32 width, u32 height, u32 depth, resource::PixelFormat format, resource::BufferUsage usage, bool systemMemory, bool useShadowBuffer) | render::PixelBuffer | |
| readData(u32 offset, u32 length, void *pDest)=0 | resource::Buffer | [pure virtual] |
| unlock() | resource::Buffer | [virtual] |
| unlockImpl()=0 | resource::Buffer | [protected, pure virtual] |
| updateFromShadow() | resource::Buffer | [virtual] |
| writeData(u32 offset, u32 length, const void *pSource, bool discardWholeBuffer=false)=0 | resource::Buffer | [pure virtual] |
| ~Buffer() | resource::Buffer | [virtual] |
| ~PixelBuffer() | render::PixelBuffer | [virtual] |