, including all inherited members.
addDependency(Object *object) | engine::Object | |
addFrameEventReceiver(FrameEventReceiver *newEventReceiver) | render::RenderManager | |
beginFrame(Viewport *vp) | render::RenderManager | [protected] |
convertProjectionMatrix(const core::matrix4 &matrix, core::matrix4 &dest) | render::RenderManager | |
createCamera(scene::Node *parent=NULL) | render::RenderManager | |
createCamera(const std::string &name, scene::Node *parent=NULL) | render::RenderManager | |
createFont(const std::string &fontFilename) | render::RenderManager | |
createIndexBuffer(IndexType idxType, u32 numIndexes, resource::BufferUsage usage, bool useShadowBuffer=false) | render::RenderManager | |
createLight(scene::Node *parent=NULL) | render::RenderManager | |
createLight(const std::string &name, scene::Node *parent=NULL) | render::RenderManager | |
createModel(const std::string &meshFilename, scene::Node *parent=NULL) | render::RenderManager | |
createModel(const std::string &name, const std::string &meshFilename, scene::Node *parent=NULL) | render::RenderManager | |
createModel(MeshData *meshData, scene::Node *parent=NULL) | render::RenderManager | |
createModel(const std::string &name, MeshData *meshData, scene::Node *parent=NULL) | render::RenderManager | |
createPanelOverlay() | render::RenderManager | |
createPanelOverlay(const std::string &name) | render::RenderManager | |
createPixelBuffer(u32 width, u32 height, u32 depth, resource::PixelFormat format, resource::BufferUsage usage, bool useShadowBuffer=false) | render::RenderManager | |
createRenderable(scene::Node *parent=NULL) | render::RenderManager | |
createRenderable(const std::string &name, scene::Node *parent=NULL) | render::RenderManager | |
createRenderWindow(s32 width, s32 height, s32 colorDepth, bool fullScreen, s32 left=0, s32 top=0, bool depthBuffer=true, void *windowId=NULL) | render::RenderManager | |
createShader(const std::string &shaderFilename, const ShaderType &type) | render::RenderManager | |
createTextOverlay() | render::RenderManager | |
createTextOverlay(const std::string &name) | render::RenderManager | |
createVertexBuffer(u32 vertexSize, u32 numVertices, resource::BufferUsage usage, bool useShadowBuffer=false) | render::RenderManager | |
createVertexBufferBinding() | render::RenderManager | |
createVertexDeclaration() | render::RenderManager | |
endFrame() | render::RenderManager | [protected] |
findLightsAffectingFrustum(Camera *cam) | render::RenderManager | [protected] |
findLightsAffectingRenderables(Renderable *renderable) | render::RenderManager | [protected] |
findVisibleRenderables(Camera *cam) | render::RenderManager | [protected] |
fireFrameEnded() | render::RenderManager | [protected] |
fireFrameStarted() | render::RenderManager | [protected] |
getCamera(const u32 &id) | render::RenderManager | |
getFont(const u32 &id) | render::RenderManager | |
getHorizontalTexelOffset() | render::RenderManager | |
getID() const | engine::Object | |
getInstance() | render::RenderManager | [static] |
getLight(const u32 &id) | render::RenderManager | |
getMainWindow() | render::RenderManager | |
getMaximumDepthInputValue() | render::RenderManager | |
getMinimumDepthInputValue() | render::RenderManager | |
getModel(const u32 &id) | render::RenderManager | |
getName() const | engine::Object | |
getNumberOfCameras() const | render::RenderManager | |
getNumberOfFonts() const | render::RenderManager | |
getNumberOfLights() const | render::RenderManager | |
getNumberOfOverlays() const | render::RenderManager | |
getNumberOfRenderables() const | render::RenderManager | |
getNumberOfShaders() const | render::RenderManager | |
getObjectType() const | engine::Object | |
getOverlay(const u32 &id) | render::RenderManager | |
getRenderable(const u32 &id) | render::RenderManager | |
getRenderWindow(const u32 &id) | render::RenderManager | |
getShader(const u32 &id) | render::RenderManager | |
getVerticalTexelOffset() | render::RenderManager | |
getViewportHeight() const | render::RenderManager | |
getViewportWidth() const | render::RenderManager | |
initialize() | engine::Object | |
initializeImpl() | render::RenderManager | [protected, virtual] |
isInitialized() const | engine::Object | |
mAmbientLight | render::RenderManager | [protected] |
mCameras | render::RenderManager | [protected] |
mChangeableName | engine::Object | [protected] |
mCurrentViewport | render::RenderManager | [protected] |
mDefaultFontFactory | render::RenderManager | [protected] |
mDefaultMaterial | render::RenderManager | [protected] |
mDefaultMaterialFactory | render::RenderManager | [protected] |
mDefaultMeshDataFactory | render::RenderManager | [protected] |
mDependencyObjects | engine::Object | [protected] |
mDistanceLights | render::RenderManager | [protected] |
mFogColor | render::RenderManager | [protected] |
mFogDensity | render::RenderManager | [protected] |
mFogEnd | render::RenderManager | [protected] |
mFogMode | render::RenderManager | [protected] |
mFogStart | render::RenderManager | [protected] |
mFonts | render::RenderManager | [protected] |
mFrameEventReceivers | render::RenderManager | [protected, static] |
mFrustum | render::RenderManager | [protected] |
mID | engine::Object | [protected] |
mIndexBuffers | render::RenderManager | [protected] |
mIndexCounter | engine::Object | [protected, static] |
mIsInitialized | engine::Object | [protected] |
mLastEndTime | render::RenderManager | [protected] |
mLastStartTime | render::RenderManager | [protected] |
mLastViewportHeight | render::RenderManager | [protected] |
mLastViewportWidth | render::RenderManager | [protected] |
mLights | render::RenderManager | [protected] |
mLightsAffectingFrustum | render::RenderManager | [protected] |
mMainWindow | render::RenderManager | [protected] |
mName | engine::Object | [protected] |
mObjectType | engine::Object | [protected] |
mOverlays | render::RenderManager | [protected] |
mPixelBuffers | render::RenderManager | [protected] |
mRenderables | render::RenderManager | [protected] |
mRenderDriver | render::RenderManager | [protected] |
mRenderOperation | render::RenderManager | [protected] |
mRenderWindows | render::RenderManager | [protected] |
ms_Singleton | core::Singleton< RenderManager > | [protected, static] |
mShaderParamData | render::RenderManager | [protected] |
mShaders | render::RenderManager | [protected] |
msNextGeneratedObjectIndex | engine::Object | [protected, static] |
mSolidRenderables | render::RenderManager | [protected] |
mTimer | render::RenderManager | [protected] |
mTransparentRenderables | render::RenderManager | [protected] |
mUpdateRender | render::RenderManager | [protected] |
mVertexBufferBindings | render::RenderManager | [protected] |
mVertexBuffers | render::RenderManager | [protected] |
mVertexDeclarations | render::RenderManager | [protected] |
Object() | engine::Object | |
Object(const std::string &name) | engine::Object | |
registerDefaultFactories() | render::RenderManager | |
releaseFontImpl(resource::Resource *resource) | render::RenderManager | [private, static] |
releaseMaterialImpl(resource::Resource *resource) | render::RenderManager | [private, static] |
releaseMeshDataImpl(resource::Resource *resource) | render::RenderManager | [private, static] |
removeAllCameras() | render::RenderManager | |
removeAllDependencies() | engine::Object | |
removeAllFonts() | render::RenderManager | |
removeAllIndexBuffers() | render::RenderManager | |
removeAllLights() | render::RenderManager | |
removeAllOverlays() | render::RenderManager | |
removeAllPixelBuffer() | render::RenderManager | |
removeAllRenderables() | render::RenderManager | |
removeAllRenderWindows() | render::RenderManager | |
removeAllShaders() | render::RenderManager | |
removeAllVertexBufferBindings() | render::RenderManager | |
removeAllVertexBuffers() | render::RenderManager | |
removeAllVertexDeclarations() | render::RenderManager | |
removeCamera(Camera *cam) | render::RenderManager | |
removeCamera(const u32 &id) | render::RenderManager | |
removeDefaultFactories() | render::RenderManager | |
removeDependency(Object *object) | engine::Object | |
removeFont(Font *fnt) | render::RenderManager | |
removeFont(const u32 &id) | render::RenderManager | |
removeFrameEventReceiver(FrameEventReceiver *oldEventReceiver) | render::RenderManager | |
removeIndexBuffer(IndexBuffer *buf) | render::RenderManager | |
removeLight(Light *lt) | render::RenderManager | |
removeLight(const u32 &id) | render::RenderManager | |
removeModel(Model *model) | render::RenderManager | |
removeModel(const u32 &id) | render::RenderManager | |
removeOverlay(Overlay *overlay) | render::RenderManager | |
removeOverlay(const u32 &id) | render::RenderManager | |
removePixelBuffer(PixelBuffer *buf) | render::RenderManager | |
removeRenderable(Renderable *renderable) | render::RenderManager | |
removeRenderable(const u32 &id) | render::RenderManager | |
removeRenderDriver() | render::RenderManager | |
removeRenderWindow(const u32 &id) | render::RenderManager | |
removeShader(Shader *shader) | render::RenderManager | |
removeShader(const u32 &id) | render::RenderManager | |
removeVertexBuffer(VertexBuffer *buf) | render::RenderManager | |
removeVertexBufferBinding(VertexBufferBinding *binding) | render::RenderManager | |
removeVertexDeclaration(VertexDeclaration *decl) | render::RenderManager | |
render(Camera *cam, Viewport *vp) | render::RenderManager | [protected] |
RenderManager() | render::RenderManager | |
renderSingleOverlay(Overlay *overlay, Camera *cam, Viewport *vp) | render::RenderManager | [protected] |
renderSingleRenderable(Renderable *renderable) | render::RenderManager | [protected] |
renderVisibleOverlays(Camera *cam, Viewport *vp) | render::RenderManager | [protected] |
renderVisibleRenderables() | render::RenderManager | [protected] |
setAmbientLight(const Color &ambient=Color::White) | render::RenderManager | |
setCurrentViewport(Viewport *vp) | render::RenderManager | [protected] |
setFog(FogMode mode=FM_NONE, const Color &color=Color::White, f32 density=0.001f, f32 start=0.0f, f32 end=1.0f) | render::RenderManager | |
setMainWindow(RenderWindow *window) | render::RenderManager | |
setMaterial(Material *mat) | render::RenderManager | [protected] |
setName(const std::string &name) | engine::Object | |
setRenderDriver(RenderDriver *driver) | render::RenderManager | |
Singleton() | core::Singleton< RenderManager > | [inline] |
start() | render::RenderManager | |
stop() | render::RenderManager | |
uninitialize() | engine::Object | |
uninitializeImpl() | render::RenderManager | [protected, virtual] |
update(f32 elapsedTime) | engine::Object | |
updateImpl(f32 elapsedTime) | render::RenderManager | [protected, virtual] |
~Object() | engine::Object | |
~RenderManager() | render::RenderManager | |
~Singleton() | core::Singleton< RenderManager > | [inline] |