, including all inherited members.
addDependency(Object *object) | engine::Object | |
addRenderTargetEventReceiver(RenderTargetEventReceiver *newEventReceiver) | render::RenderTarget | |
create(u32 width, u32 height, u32 colorDepth, bool fullScreen, u32 left, u32 top, bool depthBuffer, void *windowId=NULL)=0 | render::RenderWindow | [pure virtual] |
createViewport(Camera *cam, f32 left=0.0f, f32 top=0.0f, f32 width=1.0f, f32 height=1.0f) | render::RenderTarget | [virtual] |
destroy()=0 | render::RenderWindow | [pure virtual] |
firePostUpdate() | render::RenderTarget | [protected, virtual] |
firePreUpdate() | render::RenderTarget | [protected, virtual] |
getAverageFPS() const | render::RenderTarget | [virtual] |
getBestFPS() const | render::RenderTarget | [virtual] |
getBestFrameTime() const | render::RenderTarget | [virtual] |
getColorDepth() const | render::RenderTarget | [virtual] |
getHeight() const | render::RenderTarget | [virtual] |
getID() const | engine::Object | |
getLastFPS() const | render::RenderTarget | [virtual] |
getMetrics(u32 &width, u32 &height, u32 &colorDepth, s32 &left, s32 &top) | render::RenderWindow | [virtual] |
getName() const | engine::Object | |
getObjectType() const | engine::Object | |
getPriority() const | render::RenderTarget | [virtual] |
getStatistics() const | render::RenderTarget | [virtual] |
getTriangleCount() const | render::RenderTarget | [virtual] |
getViewport(const u32 &id) | render::RenderTarget | [virtual] |
getViewports() | render::RenderTarget | |
getWidth() const | render::RenderTarget | [virtual] |
getWorstFPS() const | render::RenderTarget | [virtual] |
getWorstFrameTime() const | render::RenderTarget | [virtual] |
initialize() | engine::Object | |
initializeImpl() | engine::Object | [protected, virtual] |
initProperties() | render::RenderTarget | [protected] |
isActive() const | render::RenderWindow | [virtual] |
isClosed() const =0 | render::RenderWindow | [pure virtual] |
isFullScreen() | render::RenderWindow | [virtual] |
isInitialized() const | engine::Object | |
isVisible() const | render::RenderWindow | [virtual] |
mActive | render::RenderTarget | [protected] |
mAutoUpdate | render::RenderTarget | [protected] |
mChangeableName | engine::Object | [protected] |
mColorDepth | render::RenderTarget | [protected] |
mDependencyObjects | engine::Object | [protected] |
mFrameCount | render::RenderTarget | [protected] |
mHeight | render::RenderTarget | [protected] |
mID | engine::Object | [protected] |
mIndexCounter | engine::Object | [protected, static] |
mIsDepthBuffered | render::RenderTarget | [protected] |
mIsFullScreen | render::RenderWindow | [protected] |
mIsInitialized | engine::Object | [protected] |
mLastSecond | render::RenderTarget | [protected] |
mLastTime | render::RenderTarget | [protected] |
mLeft | render::RenderWindow | [protected] |
mName | engine::Object | [protected] |
mObjectType | engine::Object | [protected] |
mPriority | render::RenderTarget | [protected] |
mRenderTargetEvent | render::RenderTarget | [protected] |
mRenderTargetEventReceivers | render::RenderTarget | [protected] |
msNextGeneratedObjectIndex | engine::Object | [protected, static] |
msNextGeneratedRenderTargetIndex | render::RenderTarget | [protected, static] |
mStats | render::RenderTarget | [protected] |
mTimer | render::RenderTarget | [protected] |
mTop | render::RenderWindow | [protected] |
mViewports | render::RenderTarget | [protected] |
mWidth | render::RenderTarget | [protected] |
mWindowId | render::RenderWindow | [protected] |
Object() | engine::Object | |
Object(const std::string &name) | engine::Object | |
removeAllDependencies() | engine::Object | |
removeAllViewports() | render::RenderTarget | [virtual] |
removeDependency(Object *object) | engine::Object | |
removeRenderTargetEventReceiver(RenderTargetEventReceiver *oldEventReceiver) | render::RenderTarget | |
removeViewport(Viewport *vp) | render::RenderTarget | [virtual] |
removeViewport(const u32 &id) | render::RenderTarget | [virtual] |
RenderTarget() | render::RenderTarget | |
RenderTarget(const std::string &name) | render::RenderTarget | |
reposition(s32 left, s32 top)=0 | render::RenderWindow | [pure virtual] |
resetStatistics() | render::RenderTarget | [virtual] |
resize(u32 width, u32 height)=0 | render::RenderWindow | [pure virtual] |
setActive(bool state) | render::RenderTarget | [virtual] |
setCaption(const std::string &text)=0 | render::RenderWindow | [pure virtual] |
setFullscreen(bool fullScreen, u32 width, u32 height) | render::RenderWindow | [virtual] |
setName(const std::string &name) | engine::Object | |
setPriority(u32 priority) | render::RenderTarget | [virtual] |
setVisible(bool visible) | render::RenderWindow | [virtual] |
swapBuffers(bool waitForVSync=true)=0 | render::RenderWindow | [pure virtual] |
uninitialize() | engine::Object | |
uninitializeImpl() | engine::Object | [protected, virtual] |
update(f32 elapsedTime) | engine::Object | |
updateImpl(f32 elapsedTime) | render::RenderWindow | [protected, virtual] |
updateStats() | render::RenderTarget | [protected] |
windowMovedOrResized() | render::RenderWindow | [virtual] |
~Object() | engine::Object | |
~RenderTarget() | render::RenderTarget | [virtual] |