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scene::SceneManager Member List
This is the complete list of members for scene::SceneManager, including all inherited members.
addDependency(Object *object)engine::Object
addNode(Node *node, Node *parent=NULL)scene::SceneManager
createNode(Node *parent=NULL)scene::SceneManager
createNode(const std::string &name, Node *parent=NULL)scene::SceneManager
createScene(const std::string &sceneFilename)scene::SceneManager
getID() const engine::Object
getInstance()scene::SceneManager [static]
getName() const engine::Object
getNode(const u32 &id)scene::SceneManager
getNumberOfNodes() const scene::SceneManager
getNumberOfScenes() const scene::SceneManager
getObjectType() const engine::Object
getRootNode()scene::SceneManager
getScene(const u32 &id)scene::SceneManager
initialize()engine::Object
initializeImpl()scene::SceneManager [protected, virtual]
isInitialized() const engine::Object
mChangeableNameengine::Object [protected]
mDefaultSceneFactoryscene::SceneManager [protected]
mDependencyObjectsengine::Object [protected]
mIDengine::Object [protected]
mIndexCounterengine::Object [protected, static]
mIsInitializedengine::Object [protected]
mNameengine::Object [protected]
mNodesscene::SceneManager [protected]
mObjectTypeengine::Object [protected]
mRootscene::SceneManager [protected]
ms_Singletoncore::Singleton< SceneManager > [protected, static]
mScenesscene::SceneManager [protected]
msNextGeneratedObjectIndexengine::Object [protected, static]
Object()engine::Object
Object(const std::string &name)engine::Object
registerDefaultFactories()scene::SceneManager
removeAllDependencies()engine::Object
removeAllNodes()scene::SceneManager
removeAllScenes()scene::SceneManager
removeDefaultFactories()scene::SceneManager
removeDependency(Object *object)engine::Object
removeNode(Node *node)scene::SceneManager
removeNode(const u32 &id)scene::SceneManager
removeScene(Scene *scene)scene::SceneManager
removeScene(const u32 &id)scene::SceneManager
SceneManager()scene::SceneManager
setName(const std::string &name)engine::Object
Singleton()core::Singleton< SceneManager > [inline]
start()scene::SceneManager
stop()scene::SceneManager
uninitialize()engine::Object
uninitializeImpl()scene::SceneManager [protected, virtual]
update(f32 elapsedTime)engine::Object
updateImpl(f32 elapsedTime)scene::SceneManager [protected, virtual]
~Object()engine::Object
~SceneManager()scene::SceneManager
~Singleton()core::Singleton< SceneManager > [inline]

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:10 by Doxygen (1.7.4)