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initialize() | sound::SoundDriver | [virtual] |
setDopplerFactor(f32 dopplerFactor) | sound::SoundDriver | [virtual] |
setSoundSpeed(f32 soundSpeed) | sound::SoundDriver | [virtual] |
SoundDriver() | sound::SoundDriver | |
start() | sound::SoundDriver | [virtual] |
stop() | sound::SoundDriver | [virtual] |
update(f32 elapsedTime) | sound::SoundDriver | [virtual] |
updateListener(Listener *listener)=0 | sound::SoundDriver | [pure virtual] |
~SoundDriver() | sound::SoundDriver | [virtual] |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:10 by
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