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E:/Programming/MyProject/K_Game_hg/GameEngine/include/render/HardwarePixelBuffer.h
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00001 // Copyright 2006-2011 by Kat'Oun
00002 
00003 #ifndef _HARDWARE_PIXEL_BUFFER_H_
00004 #define _HARDWARE_PIXEL_BUFFER_H_
00005 
00006 #include <EngineConfig.h>
00007 #include <core/Types.h>
00008 #include <render/PixelBuffer.h>
00009 
00010 namespace render
00011 {
00012 
00013 class ENGINE_PUBLIC_EXPORT HardwarePixelBuffer : public PixelBuffer
00014 {
00015 public:
00016 
00017         HardwarePixelBuffer(u32 width, u32 height, u32 depth, resource::PixelFormat format, resource::BufferUsage usage, bool useShadowBuffer);
00018 
00019         virtual ~HardwarePixelBuffer();
00020 };
00021 
00022 }// end namespace render
00023 
00024 #endif// _HARDWAREPIXELBUFFER_H_

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by Doxygen (1.7.4)