Go to the source code of this file.
Classes |
class | render::LayerBlendMode |
Namespaces |
namespace | render |
| In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on.
|
Enumerations |
enum | render::LayerBlendOperation {
render::LBX_SOURCE1,
render::LBX_SOURCE2,
render::LBX_MODULATE,
render::LBX_MODULATE_X2,
render::LBX_MODULATE_X4,
render::LBX_ADD,
render::LBX_ADD_SIGNED,
render::LBX_ADD_SMOOTH,
render::LBX_SUBTRACT,
render::LBX_BLEND_DIFFUSE_ALPHA,
render::LBX_BLEND_TEXTURE_ALPHA,
render::LBX_BLEND_CURRENT_ALPHA,
render::LBX_BLEND_MANUAL,
render::LBX_DOTPRODUCT,
render::LBX_BLEND_DIFFUSE_COLOR
} |
enum | render::LayerBlendSource {
render::LBS_CURRENT,
render::LBS_TEXTURE,
render::LBS_DIFFUSE,
render::LBS_SPECULAR,
render::LBS_MANUAL
} |
| List of valid sources of values for blending operations. More...
|
enum | render::LayerBlendType { render::LBT_COLOR,
render::LBT_ALPHA
} |
| Type of texture blend mode. More...
|
enum | render::SceneBlendFactor {
render::SBF_ONE,
render::SBF_ZERO,
render::SBF_DEST_COLOR,
render::SBF_SOURCE_COLOR,
render::SBF_ONE_MINUS_DEST_COLOR,
render::SBF_ONE_MINUS_SOURCE_COLOR,
render::SBF_DEST_ALPHA,
render::SBF_SOURCE_ALPHA,
render::SBF_ONE_MINUS_DEST_ALPHA,
render::SBF_ONE_MINUS_SOURCE_ALPHA
} |
enum | render::SceneBlendType {
render::SBT_TRANSPARENT_ALPHA,
render::SBT_TRANSPARENT_COLOR,
render::SBT_ADD,
render::SBT_MODULATE,
render::SBT_REPLACE
} |