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00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 // Originally written by Nikolaus Gebhardt for the Irrlicht engine http://irrlicht.sourceforge.net 00004 // Spintz : Add 64 bit variable support from Frederik Hertzum ( clearer on forums ) 00005 00006 #ifndef _TYPES_H_ 00007 #define _TYPES_H_ 00008 00009 #include <EngineConfig.h> 00010 00013 typedef unsigned char u8;//0 to 255 00014 00017 typedef signed char s8;//-128 to 127 00018 00021 typedef char c8; 00022 00025 typedef unsigned short int u16;//(unsigned short)0 to 65535 00026 00029 typedef signed short int s16;//(signed short)-32768 to 32767 00030 00033 typedef unsigned int u32;//(unsigned long)0 to 4294967295 00034 00037 typedef signed int s32;//(signed long)-2147483648 to 2147483647 00038 00041 typedef unsigned long long int u64;//0 to 18446744073709551615 00042 00045 typedef signed long long int s64;//-9223372036854775807 to 9223372036854775807 00046 00049 typedef float f32; 00050 00053 typedef double f64; 00054 00055 #endif
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by
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