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E:/Programming/MyProject/K_Game_hg/GameEngine/include/core/Types.h
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00001 // Copyright 2006-2011 by Kat'Oun
00002 
00003 // Originally written by Nikolaus Gebhardt for the Irrlicht engine http://irrlicht.sourceforge.net
00004 // Spintz : Add 64 bit variable support from Frederik Hertzum ( clearer on forums )
00005 
00006 #ifndef _TYPES_H_
00007 #define _TYPES_H_
00008 
00009 #include <EngineConfig.h>
00010 
00013 typedef unsigned char                   u8;//0 to 255
00014 
00017 typedef signed char                             s8;//-128 to 127
00018 
00021 typedef char                                    c8;
00022 
00025 typedef unsigned short int              u16;//(unsigned short)0 to 65535
00026 
00029 typedef signed short int                s16;//(signed short)-32768 to 32767
00030 
00033 typedef unsigned int                    u32;//(unsigned long)0 to 4294967295
00034 
00037 typedef signed int                              s32;//(signed long)-2147483648 to 2147483647
00038 
00041 typedef unsigned long long int  u64;//0 to 18446744073709551615
00042 
00045 typedef signed long long int    s64;//-9223372036854775807 to 9223372036854775807
00046 
00049 typedef float                                   f32;
00050 
00053 typedef double                                  f64;
00054 
00055 #endif

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by Doxygen (1.7.4)