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#include <EngineConfig.h>
#include <core/Types.h>
#include <core/Matrix4.h>
#include <core/Vector3d.h>
#include <scene/Node.h>
Go to the source code of this file.
Classes | |
class | render::Camera |
A viewpoint from which the scene will be rendered. More... | |
Namespaces | |
namespace | render |
In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on. | |
Enumerations | |
enum | render::ProjectionType { render::PT_ORTHOGRAPHIC, render::PT_PERSPECTIVE } |
Specifies perspective (realistic) or orthographic (architectural) projection. More... | |
enum | render::SceneDetailLevel { render::SDL_POINTSONLY, render::SDL_WIREFRAME, render::SDL_FLATSHADE, render::SDL_SMOOTHSHADE, render::SDL_TEXTURED } |
The broad type of detail this camera will render. More... |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by
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