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#include <EngineConfig.h>#include <core/Types.h>#include <core/Matrix4.h>#include <core/Vector3d.h>#include <scene/Node.h>Go to the source code of this file.
Classes | |
| class | render::Camera |
| A viewpoint from which the scene will be rendered. More... | |
Namespaces | |
| namespace | render |
In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on. | |
Enumerations | |
| enum | render::ProjectionType { render::PT_ORTHOGRAPHIC, render::PT_PERSPECTIVE } |
| Specifies perspective (realistic) or orthographic (architectural) projection. More... | |
| enum | render::SceneDetailLevel { render::SDL_POINTSONLY, render::SDL_WIREFRAME, render::SDL_FLATSHADE, render::SDL_SMOOTHSHADE, render::SDL_TEXTURED } |
| The broad type of detail this camera will render. More... | |
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The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by
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