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E:/Programming/MyProject/K_Game_hg/GameEngine/include/core/ConfigFile.h
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00001 // Copyright 2006-2011 by Kat'Oun
00002 
00003 #ifndef _CONFIGFILE_H_
00004 #define _CONFIGFILE_H_
00005 
00006 #include <EngineConfig.h>
00007 #include <core/Types.h>
00008 
00009 #include <string>
00010 #include <list>
00011 #include <map>
00012 
00013 namespace core
00014 {
00015 
00022 class ENGINE_PUBLIC_EXPORT ConfigFile
00023 {
00024 public:
00025 
00026         ConfigFile();
00027         ~ConfigFile();
00028 
00029         bool load(const std::string& filename, const std::string& separators = "\t:=");
00030         bool save(const std::string& filename, const c8 separator = '\t');
00031 
00033         std::string getSetting(const std::string& key);
00035         std::list<std::string> getMultiSetting(const std::string& key);
00036         std::multimap<std::string, std::string>::const_iterator getSettingsBegin();
00037         std::multimap<std::string, std::string>::const_iterator getSettingsEnd();
00038         void setSetting(const std::string& key, const std::string& value);
00039 
00040 protected:
00041 
00042         std::multimap<std::string, std::string> mSettings;
00043 };
00044 
00045 } // end namespace core
00046 
00047 #endif

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by Doxygen (1.7.4)