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#include <hash_set>
#include <hash_map>
#include <wchar.h>
#include <assert.h>
Go to the source code of this file.
Defines | |
#define | ARCHITECTURE_32 1 |
#define | ARCHITECTURE_64 2 |
#define | COMPILER_BORL 3 |
#define | COMPILER_DEBUG 1 |
#define | COMPILER_GNUC 2 |
#define | COMPILER_MSVC 1 |
#define | COMPILER_RELEASE 2 |
#define | ENDIAN_BIG 2 |
#define | ENDIAN_LITTLE 1 |
#define | ENGINE_ARCHITECTURE_ENDIAN ENDIAN_LITTLE |
#define | ENGINE_ARCHITECTURE_TYPE ARCHITECTURE_32 |
#define | ENGINE_CALLBACK |
#define | ENGINE_CALLCONV |
#define | ENGINE_CLIENTBLOCK |
#define | ENGINE_COMPILER_MODE COMPILER_RELEASE |
#define | ENGINE_PLATFORM PLATFORM_LINUX |
#define | ENGINE_PRIVATE_EXPORT |
#define | ENGINE_PUBLIC_EXPORT |
#define | ENGINE_TEMPLATE_EXPORT |
#define | ENGINE_UNICODE_SUPPORT 1 |
#define | ENGINE_UNIT 100 |
#define | hashmap ::std::hash_map |
#define | hashset ::std::hash_set |
#define | KG_VERSION "0.3.0" |
KG Version. | |
#define | PLATFORM_APPLE 3 |
#define | PLATFORM_LINUX 2 |
#define | PLATFORM_WIN32 1 |
#define ARCHITECTURE_32 1 |
#define ARCHITECTURE_64 2 |
#define COMPILER_BORL 3 |
#define COMPILER_DEBUG 1 |
#define COMPILER_GNUC 2 |
#define COMPILER_MSVC 1 |
#define COMPILER_RELEASE 2 |
#define ENDIAN_BIG 2 |
#define ENDIAN_LITTLE 1 |
#define ENGINE_ARCHITECTURE_ENDIAN ENDIAN_LITTLE |
#define ENGINE_ARCHITECTURE_TYPE ARCHITECTURE_32 |
#define ENGINE_CALLBACK |
#define ENGINE_CALLCONV |
#define ENGINE_CLIENTBLOCK |
#define ENGINE_COMPILER_MODE COMPILER_RELEASE |
#define ENGINE_PLATFORM PLATFORM_LINUX |
#define ENGINE_PRIVATE_EXPORT |
#define ENGINE_PUBLIC_EXPORT |
#define ENGINE_TEMPLATE_EXPORT |
#define ENGINE_UNICODE_SUPPORT 1 |
#define ENGINE_UNIT 100 |
#define hashmap ::std::hash_map |
#define hashset ::std::hash_set |
#define KG_VERSION "0.3.0" |
KG Version.
Referenced by engine::EngineManager::EngineManager().
#define PLATFORM_APPLE 3 |
#define PLATFORM_LINUX 2 |
#define PLATFORM_WIN32 1 |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:05 by
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