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00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 #ifndef _ENGINE_OPTIONS_H_ 00004 #define _ENGINE_OPTIONS_H_ 00005 00006 #include <EngineConfig.h> 00007 #include <core/Types.h> 00008 #include <core/Singleton.h> 00009 00010 #include <string> 00011 00012 namespace core 00013 { 00014 class ConfigFile; 00015 } 00016 00017 namespace engine 00018 { 00019 00020 class ENGINE_PUBLIC_EXPORT EngineSettings: public core::Singleton<EngineSettings> 00021 { 00022 public: 00023 00024 EngineSettings(); 00025 ~EngineSettings(); 00026 00027 u32 getWidth(); 00028 u32 getHeight(); 00029 u32 getBitdepth(); 00030 bool getFullscreen(); 00031 bool getVSync(); 00032 void* getMainWindowId(); 00033 00034 void setWidth(u32 width); 00035 void setHeight(u32 height); 00036 void setBitdepth(u32 bitdepth); 00037 void setFullscreen(bool fullscreen); 00038 void setVSync(bool vsync); 00039 void setMainWindowID(void* windowId); 00040 00043 void loadOptions(const std::string& optionsfile); 00044 00047 void saveOptions(const std::string& optionsfile); 00048 00049 static EngineSettings* getInstance(); 00050 00051 protected: 00052 00053 core::ConfigFile* mConfigFile; 00054 00055 bool mOptionsModified; 00056 00058 u32 mWidth; 00059 u32 mHeight; 00060 u32 mBitdepth; 00061 bool mFullscreen; 00062 bool mVSync; 00063 00064 void* mMainWindowId; 00065 //katoun TODO: add other options 00066 }; 00067 00068 } // end namespace engine 00069 00070 #endif
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by
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