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#include <EngineConfig.h>
#include <core/Types.h>
#include <core/Plane3d.h>
#include <core/Vector3d.h>
Go to the source code of this file.
Classes | |
class | render::Frustum |
Namespaces | |
namespace | core |
In this namespace can be found basic classes like vectors, planes, arrays, lists and so on. | |
namespace | render |
In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on. | |
Enumerations | |
enum | render::FrustumPlane { render::FRUSTUM_PLANE_NEAR = 0, render::FRUSTUM_PLANE_FAR = 1, render::FRUSTUM_PLANE_LEFT = 2, render::FRUSTUM_PLANE_RIGHT = 3, render::FRUSTUM_PLANE_TOP = 4, render::FRUSTUM_PLANE_BOTTOM = 5 } |
World space clipping planes. More... |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by
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