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00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 #ifndef _INPUT_DRIVER_H_ 00004 #define _INPUT_DRIVER_H_ 00005 00006 #include <EngineConfig.h> 00007 #include <core/Types.h> 00008 #include <core/Position2d.h> 00009 00010 namespace input 00011 { 00012 00013 class Cursor; 00014 class InputDevice; 00015 enum InputType; 00016 00020 class ENGINE_PUBLIC_EXPORT InputDriver 00021 { 00022 public: 00023 00025 InputDriver(); 00026 00028 virtual ~InputDriver(); 00029 00030 virtual void initialize() = 0; 00031 00032 virtual void update(f32 elapsedTime) = 0; 00033 00035 virtual s32 numJoySticks() = 0; 00036 00038 virtual s32 numMice() = 0; 00039 00041 virtual s32 numKeyboards() = 0; 00042 00044 virtual InputDevice* createInputDevice(InputType type, bool buffered) = 0; 00045 00046 virtual void removeInputDevice(InputDevice* device) = 0; 00047 00048 Cursor* getCursor(); 00049 00050 const core::position2d& getCursorCenter() const; 00051 00052 protected: 00053 00054 core::position2d mCursorCenter; 00055 00056 Cursor* mCursor; 00057 }; 00058 00059 } // end namespace input 00060 00061 #endif
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by
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