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#include <EngineConfig.h>
#include <core/Types.h>
#include <render/RenderOperation.h>
#include <engine/Object.h>
#include <render/Renderable.h>
Go to the source code of this file.
Classes | |
class | render::Overlay |
Represents a layer which is rendered on top of the 'normal' scene contents. More... | |
Namespaces | |
namespace | render |
In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on. | |
Enumerations | |
enum | render::HorizontalAlignment { render::HA_LEFT, render::HA_CENTER, render::HA_RIGHT } |
Enum describing where '0' is in relation to the parent in the horizontal dimension. More... | |
enum | render::MetricsMode { render::MM_RELATIVE, render::MM_PIXELS, render::MM_RELATIVE_ASPECT_ADJUSTED } |
enum | render::VerticalAlignment { render::VA_TOP, render::VA_CENTER, render::VA_BOTTOM } |
Enum describing where '0' is in relation to the parent in the vertical dimension. More... |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by
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