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00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 #ifndef _POSITION_2D_H_ 00004 #define _POSITION_2D_H_ 00005 00006 #include <EngineConfig.h> 00007 #include <core/Types.h> 00008 00009 namespace core 00010 { 00011 00013 class ENGINE_PUBLIC_EXPORT position2d 00014 { 00015 public: 00016 00017 position2d(); 00018 position2d(s32 x, s32 y); 00019 position2d(const position2d& other); 00020 00021 inline position2d& operator=(const position2d& other); 00022 00023 inline position2d operator-(const position2d& other) const; 00024 inline position2d& operator+=(const position2d& other); 00025 00026 inline position2d operator+(const position2d& other) const; 00027 inline position2d& operator-=(const position2d& other); 00028 00029 inline bool operator == (const position2d& other) const; 00030 inline bool operator != (const position2d& other) const; 00031 00033 f32 getDistanceFrom(const position2d& other) const; 00034 00036 f32 getDistanceFromSQ(const position2d& other) const; 00037 00039 static const position2d ORIGIN_2D; 00040 00041 s32 X, Y; 00042 }; 00043 00044 } // end namespace core 00045 00046 #endif
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by
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