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00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 #ifndef _RENDER_TARGET_EVENT_RECEIVER_H_ 00004 #define _RENDER_TARGET_EVENT_RECEIVER_H_ 00005 00006 #include <EngineConfig.h> 00007 00008 namespace render 00009 { 00010 00011 struct RenderTargetEvent; 00012 00013 class ENGINE_PUBLIC_EXPORT RenderTargetEventReceiver 00014 { 00015 public: 00016 00017 virtual ~RenderTargetEventReceiver(); 00018 00023 virtual void preRenderTargetUpdate(const RenderTargetEvent& evt); 00024 00029 virtual void postRenderTargetUpdate(const RenderTargetEvent& evt); 00030 }; 00031 00032 } // end namespace render 00033 00034 #endif
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:05 by
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