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E:/Programming/MyProject/K_Game_hg/GameEngine/include/core/Utils.h
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00001 // Copyright 2006-2011 by Kat'Oun
00002 
00003 #ifndef _UTILS_H_
00004 #define _UTILS_H_
00005 
00006 #include <EngineConfig.h>
00007 #include <core/Types.h>
00008 
00009 #include <string>
00010 #include <vector>
00011 
00012 namespace core
00013 {
00014 
00015 inline ENGINE_PUBLIC_EXPORT void stringTrim(std::string& str, const std::string& whitespace = " \t\n", bool left = true, bool right = true);
00016 inline ENGINE_PUBLIC_EXPORT void stringToLower(std::string& str);
00017 inline ENGINE_PUBLIC_EXPORT void stringToUpper(std::string& str);
00018 
00019 inline ENGINE_PUBLIC_EXPORT s32 stringToInt(std::string& str);
00020 inline ENGINE_PUBLIC_EXPORT f32 stringToFloat(std::string& str);
00021 
00022 inline ENGINE_PUBLIC_EXPORT std::string intToString(u32 i);
00023 inline ENGINE_PUBLIC_EXPORT std::string intToString(s32 i);
00024 inline ENGINE_PUBLIC_EXPORT std::string floatToString(f32 f);
00025 
00026 inline ENGINE_PUBLIC_EXPORT std::vector<std::string> splitString(const std::string& str, const std::string& delims = "\t\n ", u32 maxSplits = 0);
00027 
00028 inline ENGINE_PUBLIC_EXPORT bool powerOfTwo(u32 num);
00029 inline ENGINE_PUBLIC_EXPORT bool powerOfTwo(u64 num);
00030 
00032 inline ENGINE_PUBLIC_EXPORT u32 fixedToFixed(u32 value, u32 n, u32 p);
00034 inline ENGINE_PUBLIC_EXPORT u32 floatToFixed(const f32 value, const u32 bits);
00036 inline ENGINE_PUBLIC_EXPORT f32 fixedToFloat(u32 value, u32 bits);
00038 inline ENGINE_PUBLIC_EXPORT u16 floatToHalf(f32 i);
00040 inline ENGINE_PUBLIC_EXPORT f32 halfToFloat(u16 y);
00041 
00042 static const std::string STRING_BLANK = "";
00043 
00044 } // end namespace core
00045 
00046 #endif

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by Doxygen (1.7.4)